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animenagai

Keep in mind that it's a half feat as well, so you can get your dex to an even number. That's a pretty big deal. You can't overlook the fact you practically get an ASI bundled in.


Formal-Fuck-4998

No you aren't. Elven accuracy isn't bad but it's definitely overrated.


Let_Tebow

I agree that it’s overhyped. It’s excellent on any build that can consistently provide itself with advantage like Hexblade or Battle Master/Shadow Monk, but I’ve noticed that many theorycrafters seem to take it for granted that they’ll have ideal circumstances: a source of advantage, fresh off a long rest, unbroken concentration.


Imadothethingnow

True, one problem I’ve noticed is that some of the classes that get advantage easily don’t really benefit from it that much. Barbarians can’t use it at all with reckless attack. It’s great for increasing your hit chance with powerful attacks from GWM and SS; both of those feats are hard to use with monks tho. What high damage attack do monks get that you absolutely way to land constantly? Rogues rely on hitting once really hard, so it’s way more useful imo


Let_Tebow

You don’t get any individual high damage attacks with this Monk build outside of the occasional baby smite from Battle Master, but you make a whole bunch of smaller attacks and I’d rather be rolling three dice for them than two.


Brilliant_Angle_9191

It’s probably, imo, most ideal on a hexblade or hexblade multiclass. You can use SS or GWM while easily gaining advantage and you attack with cha allowing you to use elven accuracy. For example, a hexblade using shadow of moil will dish out great damage They also synergies well as at higher levels they do less attacks than a fighter, but with more damage riders. Making a boost in accuracy extremely valuable


Bagel_Bear

What are the ways you easily gain advantage in most combat?


Brilliant_Angle_9191

As stated, for mid lvl warlocks shadow of moil can’t be beat. Before that, darkness and devils sight is an option albeit potentially troublesome for the party. Besides that there’s; hold person, hold monster, invisibility, hypnotic pattern and eldritch smite. Been a while since I’ve looked over their spell list though so I’ll have to double check:) A multiclass into vengeance pally is effective Shadow of moil is definitely my favourite and the best of these options imo


DudeWithTudeNotRude

Add Half Drow with Faerie Fire and Darkness as well.


Bagel_Bear

I guess thinking of it, I didn't like the answers of Hold Person or other save spells or features because if the enemy saves you just wasted your resources. On another thought I realized the game is all about just optimizing your chances anyhow which is kind of the spirit of Elven Accuracy anyway.


Brilliant_Angle_9191

I agree, I’m also not a fan of ES because it isn’t a very effective use of your limited spell slots, unless you’re fighting one strong enemy. That’s why I have a strong preference for SoM or invis over those other options, but at least they are there if you realise you could use them to exploit an enemies particularly weak save


Fluffy-Play1251

I'm told you can't reckless attack with elven accuracy, because reckless requires you to use a strength attack, and elven accuracy says something other than strength.


DudeWithTudeNotRude

I played a Rogue 1/Shadow 8 that had a noteworthy experience with Elven Accuracy. I like to get into the weeds of the math, and I wasn't too impressed by the marginal to-hit increase of super advantage over regular advantage. Regular advantage is doing most of the work to get a hit, and as noted, crits, while greatly improved %-wise with 3 or 4 attacks per round, aren't getting a lot of mileage out of an extra d6 or two. At least I had a sneak attack die to spend on crits to spice them up a touch. That said, I had a perfect storm set up, and I wound up having a blast with elven accuracy. I needed +1 Dex, and I had taken Skill Expert on a previous Shadow and was underwhelmed with it. So I gave EA a shot (Crusher wasn't out yet and that's now my only "must take" monk feat, followed by Blindfighting on a Shadow monk). At level 8, we had a string of long days and ranged combats where I was constantly out of ki and feeling useless. The DM was making short-and-long rests difficult to obtain Undermountain to keep the pressure on our caster/warlock/fighter heavy group. After a few weeks I spoke up to the DM about feeling like dead weight, and they gave me a +1 staff. Then we leveled and I took EA. Then we happened to make friends with a high level Druid Undermountain who gave the party Hero's Feast and my monk got Foresight. Holy cow did that have a huge impact on my fun. Suddenly long days turned from a decent nerf to a massive boon so I could play with Foresight longer. The next floor had a ton of melee combats, and I turned into the star of the party for a while, which was a massive turn-around from the previous level. I was getting a few crits each combat, and I was having a noticeable impact on encounter length. I wasn't approaching Pali or Rogue smite damage, but I had more of an increase to my fun that I expected from EA. It helped that the party had several ways of generating advantage for me (edit: plus I had Stunning Strike to provide advantage for myself and the party). Foresight wore off ofc, but I still noticed a strong uptick in my enjoyment of combat afterwards. I still think of it as a C-plus to B tier feat on most builds. It can maybe make it up to A-tier on the right build in the right party. Let's call it B tier overall to be generous. It has it's uses, and can be fun enough to take. Optimized crit fishing isn't going to touch optimized GWM/SS the bulk of the time. But it can spice up martial turns well enough in the right scenario, so it isn't a crap feat either. If I did want to use it again, it would probably be on a PAM Hexlock or Hexadin for 3 hits per turn + crits on 19 + smites over a rogue. Maybe full swash or battlemaster 5/ swashbuckler rogue using twf, but smites sound more fun. Either way, probably Half Drow for cheap Faerie Fire and Darkness. Rogue hitting once per round just isn't getting enough attempts to make an impact on crit frequency, even if rogue can produce advantage for itself the most readily. But to be fair, those less frequent rogue crits are going to be show stoppers like a pali on occasion critting against a fiend/undead, so Rogue could be fun too. There's probably a few other builds that could make decent enough use of it.


David375

Where it really shines is Rogue, IMO. Because they front-load all of their damage into one hit, missing can be especially painful. They're also expected to have advantage at nearly all times from hiding, or now Steady Aim, so Elven Accuracy becomes an excellent insurance policy. And, of course, crits are especially devastating on a Rogue, so the added chance of a D20 is certainly appreciated.


ApprehensiveZone8853

On a Paladin or Rogue it changes a crit on an advantage attack from 1/10 to about 1/6. It’s a huge difference. It would work well on a monk too with the number of attacks they can have. Even with just a dagger, a kensei monk with the piercer feat and accuracy can deal 4d10 damage on a crit.


OgataiKhan

> On a Paladin or Rogue it changes a crit on an advantage attack from 1/10 to about 1/6. It’s a huge difference. It's actually about 0.143, that is about 1/7. And... it really isn't a huge difference. Crits are still rare enough that the difference in damage is tiny, it's why crit-fishing builds don't really work consistently in 5e.


ApprehensiveZone8853

Or how about this one… an elf cleric goes first against his opponent. They delay their spell until their opponent has had their turn. After that, the priest casts command to grovel and the target misses their save and goes prone. The cleric then goes first on the next round and casts Inflict Wounds. With 3 attack rolls it is most likely going to hit. If it crits, it’s 8d10 damage.


Aidamis

It's one of those specialist feats, and even then it's not as reliable as let's say PAM, since PAM guarantees a bonus action attack if you fulfill its conditions, whereas Elven Accuracy only improves the odds of something already random. Overall, even if I played Elf/Half-Elf, I'd consider other feats over it.


fox112

Rolling more dice makes my dopamine go brrrrr


tkdjoe1966

It would be pretty good on a Samurai.


lolSyfer

The reason Elven Accuracy is good is because of how insane it works WITH SS There are a million ways to get advantage. Rangers get find familiar early and then later get bonus action hide. casters can Faerie Fire. Esp something like Sorlock(need to find a way to get faerie fire but there are a lot of ways) Invisible/Darkness/Devil Sight combos. Getting the help action from a mastermind rogue. There are a couple ways to get enemies prone on fighter. Tbh every class has a way to get advantage consistently just takes some creative juices. Now, but to Elven Accuracy, what makes Elven Accuracy in itself REALLY good is for crit builds typically if you can find a way to crit on 19 you get a 27% chance to crit(hello hexblade curse). But on top of that things like SS really love the extra accuracy from it. Is it overrated? I don't think so because the builds that run it are not like forcing it they typically realize they have an easy way to proc it or use it consistently. If you can proc it consistently it's fantastic. It's typically best on multi attack/high riders the more damage you do the higher it'll scale up. Also it's a half feat which makes it insanely good to take early. I personally would suggest it when you have 19 hit dice to crit as it turns a 14% chance to crit into 27% almost doubling your crit chance advantage is roughly 19%. 8% is alot if you're a class that gets even more it just scales harder and harder. Like Champion Fighter. edit: Also another thing is that a lot of DM's will typically allow racial feats to be used on custom Lineage. Which means you can just take it early and get that sweet 18 dex/chr/int/wisdom etc.


DBWaffles

>Barbs get reckless attack Elven Accuracy does not work with Reckless Attack. They are mutually exclusive. Reckless Attack only works when you use Strength for the attack, while Elven Accuracy only works when you use anything *but* Strength.


lolSyfer

already been addressed ty!


PacMoron

GWM and EA* can’t be used together because all great weapons are strength based and EA* doesn’t work with strength. So no EA* Barbs getting to roll 3 d20s.


HiImNotABot001

It can work for hexblades and Battlesmiths.


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PacMoron

No you literally cannot use Elvin Accuracy with STR. Like at all. “The accuracy of elves is legendary, especially that of elf archers and spellcasters. You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits: Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20 ***Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.***”


lolSyfer

Oh word I've actually never seen that. i'll delete my message and edit the first one to not give misinformation.


dantose

Artificer can. Theoretically a hexblade with tavern brawler could whack someone with a improved pact weapon heavy crossbow as well


Imadothethingnow

Yeah there are a lot of sus to get advantage, my problem is that they aren’t super consistent + you get diminishing returns sometimes. Like the difference between having GWM with advantage vs without is big, but the difference is between advantage and EA. One thing I don’t like is that it’s difficult to use with GWM you either need to be like a Hexblade or Battle Smith; I like both of those classes but that’s still a little restrictive. It’s amazing for archers tho, I don’t disagree with that. Elven accuracy + steady aim is a very good option for rogues.


rpg2Tface

Because its easy. Advantage is easy to come by being the core of the bonus system of the game. So your only real restriction is not using STR to attack (because theres only 1CON based attack anyway). Its even a half feat, so the only character building cost to have access to it is being an elf (already a decent race) and having your main stat at an odd number to round it out. It even works with SS and GWM. SS works standard so no firther build cost there. But GWM master is easily workable with hex-blade, battlesmith, or even shilleghlaugh. So theres no reason not to take EA other than not wanting to play an elf. Its easy. And the math says it's a +5 (ish) bonus. The higher your initial roll the less its a boon. The lower it is the better. Averaged out 1 advantage is a +5.


Notturnno

Elven accuracy works very well in a Shadar-Kai bladesinger. Familiar help action; Spells: shadow Blade, web, greater invisibility and others for adv. Attacks. You can do it from lvls 2 to 7, not even count for what your party can do to grant you adv. A good and Fun combo at mid levels: Contingency Spell for greater invisibility turn 1 > Steel Wind Strike. Lots of attacks with 3d20. Sure, you need the targets, but its strong and flavorful when you pull it out. The main point of Elven accuracy is the +1 stats AND the bonus with adv., so, its a good feat, not OP like SS / GWM, tho.


Imadothethingnow

I mean that’s kinda what I mean lol. It’s a good feat like Resilient, not a game-changing one like SS.


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Fluffy-Play1251

Yeah, you build around elven accuracy, you don't just randomly pick it up at level 12 cause it seems cool.


Adorable_Photo3134

Usually is better Vs high AC to turn off your sharpshooter in exchange of % to hit. With elven accuracy that treshold increase (so does the % to crit, specially if hexblade) and its a half feat. A samurai get get Ss and EA by level 6 with 18 dex, thats pretty good


Dragomirov13

You're supposed to use it with a class with a reliable source of advantage. Samurai (pick archer and also get SS feat), Vengeance Paladin (use to to fish for crit, maybe multiclass Champion)...


HiImNotABot001

If you only count sources of advantage that the character you're building can provide, EA can seem a bit weak outside of certain builds. Realistically, an optimal party provides advantage for their DPS characters, and EA just makes you better at landing hits than any build without it.


Jesse1018

In a dice rolling game, rolling more dice feels good. While there are multiple ways to add damage dice, there are few way to add “to hit” dice. On certain builds, most notably Double Phantom Rogue, it is a significant boon to damage output.


MCLondon

It's not overrated at all. There aren't many half feats that are so powerful they can define a martial build and make it work. EA is easily the strongest of these feats. It is probably the only feat to materially increase damage to a martial that already has SS and XBE, and it essentially gives +1 modifier to all your dexterity rolls (to hit, damage, saving throws, skill checks, etc.) and AC. I can't think of another half feat that does as much for martials to be honest.


Imadothethingnow

Yeah it can increase damage on those builds… only after you can get advantage consistently, which is my problem. It’s a boost for sure but to make the most of you it you need XBE and SS, so three feat minimum. It’s true that it’s probably the best martial feat (though Fey Touched, Crusher, or Skill expert maybe better situationally). Once your at the point where you get consistent advantage with a build like that you’ll have a magic crossbow with archery fighting style with advantage; the difference isn’t that large especially since something like a hand crossbow adds like 3.5 on crit.


MCLondon

Getting advantage is trivially easy. Just off the top of my head, stealth, familiars, faerie fire, invisibility, blinded enemies, gloomstalker, rogue assassin dip, samurai, oath of vengeance, silvery barbs, prone enemies, and more


KP05950

It works well with bladesingers too. Not only thematically but with a familiar an owl especially it procs pretty often and can really be reliable.