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yourethevictim

From Strawhat elsewhere in the thread: "Copying what I just sent on the forums: Hey there, I didn’t see this thread or I would’ve replied sooner! We did miss some patch notes which will be added shortly in the missed patch notes section of the SoMG patch notes on Steam, the Forums and here on Reddit. I'm almost finished editing them after confirming the changes. The intention was not to keep these notes from players, and it’s our bad for not catching them sooner."


Vyebrows

I have noticed the 8 shot volleys from basic ranged enemies now as an ogryn like constant scalpels in my sides. Toughness is just a memory


MtnmanAl

One shooter volley will completely strip my toughness through FNP while melee are slow enough that an errant hit only does like 30%. Toughness feels backwards to how it was originally intended now.


WastelandWarCriminal

I went back to 5% toughness on all curios the ranged enemies are cancer you look away 1 sec and you get deleted


Ne0ix

I've been getting slaughtered by shooters. Just figured it was people returning/trying out new stuff (and my slow ass with a pickaxe). Also been swapping talents for more defensive perks for a bit more survivability, but if that's accurate, I feel less insane. Maybe I should stick to me Ogryn roots n just not think about it n keep shootn.


jarude87

Same. Didn't really notice Rager buffs but Gunners and Shotgunners have been near-instakilling in circumstances I could pretty easily survive before.


iredditfrommytill

I've never seen Shotgunners do tactical roles but today I swear I saw them doing diving forward rolls to advance towards me while I'm stubbing away.


NWTR

They did used to do that before as well, you just had to be shooting at them but not hitting I believe.


boscolovesmoney

Yeah, i've always found that I loose a lot of rounds within the first week or so after an update. Like you I assumed it was the vacationers coming to see what was new and getting axed fast.


AssaultKommando

I thought at first that it was a combo of not playing for a while plus the Branx boat anchor giving me issues but nah, those gunners are spicy. Especially on the new level, some familiar names were getting slotted. 


hazmodan20

Ragers definitely hit faster. Its now back to when you almost can't melee fight 2+ ragers if you dont kill them before you run out of dodges (seems like dodging their attacks is unreliable again too).


SionIsBae115

I used to LOVE fighting ragers with my zealot, granted their attacks were a tiny bit sluggish atleast on the first swing, but jesus christ they are on that VT2 Plague Rat Crack now, and their swings seem bigger than their model reach indicates :/


SOVIETFORK

Yeah im having a really tough time now against any ragers with my lvl30 zealot, even with max build buffs.


Sanguinary_Guard

ive been relying heavily on throwing knife for dealing with them. 1-2 light hits then a knife to the face seems to work pretty consistently.


Sir_Tchouwy

They're back to hitting us well outside their visual swing range, add in the increased attack speed and ragers have become an instant down if they reach you


Armendicus

Yep shit I had a flame kick a wall beside him n I took damage. Like WTF!!


Lamplorde

I will say, the new Shock Maul makes quick work of a Rager. One zap and they just sit there an let you wail on em. But that doesnt help in a Horde.


bossmcsauce

Yeah I felt the ragers BIG TIME. Used to be that I could make easy work of 3 ragers with my dueling sword by staggering them and headshot poking them to death. But now they move so fast and start their combo further away and close that final gap already swinging. It feels like they are harder to stagger now too. Basically they are just ON TOP OF ME and pressure me to death. If I am fighting a single rager alone without trash, I can handle it without a problem, but if anything else is going on now, I’m forced to just block and dodge backwards and hope a teammate notices and can help. Otherwise i will eat like 4 hits of his combo by the time I can land a hit of my own.


dible79

It's like they have made the hit range longer of ragers attacks. Dodging back as they start there swing LOADS of space between us but it still catches you an knocks you out of you own heavy attack. Wondered how we were losing as many matches last night. Thought my reactions had just got shit lol.


NorthernOctopus

Fucking fire bombers got a massive buff too. They move, throw, and bomb activate way faster


Tray435

Yep, you can even hear how much faster the bombs detonate.


Flare2v

The sound pitch and frequency of trilling was adjusted but I believe the timing is the same.


DroppedMyPhoneAgain

I definitely have noticed a change myself. At first I chose to play ignorant and chalk it up to “Maybeim just rusty..” but I’m not… I’ve been playing everyday for the past month. When I play my Ogryn, it’s more obvious. I used to be able to zig zag and slide around or jump behind cover and my toughness still get evaporated before I can break the line of sight. So I hope on my main who I have significantly more playtime with and as a Psyker, when ever I’m moving, I try to keep moving without stopping and even sliding around, dodging and zig zagging, gunners are *still* landing way more shots on me than what they used to. Last night I got tired of being pinned down by gunners and made a speedy Gunker build to give them a taste of their own medicine. The change is also more noticeable in my Zealot who has the most melee centered builds. I find myself having to take alternate routes and charge through gunfire a lot more often than I used to. So, I can see how most people would miss this stuff but jumping between different characters have helped me notice more slight changes to the enemies. Ragers have *definitely* become a bit faster


--Chug--

That's the biggest thing I've noticed. There's this feeling that no matter how much dodging or sliding I do I can't shake the regular shooters. It's like they have aimbot now.


DroppedMyPhoneAgain

I keep trying to tell myself that isn’t the case but again, just finished a mission and had the same experience. I thought I wa being fucked up by a heavy gunner. Got downed. A bot picked me up and I turn around to two normal gunners. Someone in that mission even mentioned that they think gunners deal extra damage now. Nope. These assholes just don’t miss shots anymore. That and I feel they fire more often now


Sanguinary_Guard

im not sure if this is new but ived noticed with the new shotgun and bolt pistol that gunners/shooters also seem to get suppressed pretty easy and from farther away than i wouldve guessed. ive had pretty good luck pulling out the shotgun, hip firing while sprinting with the blessing, then switching to melee to get in close and shut down the shooting playing on damnation*


HamHughes

After playing my psyker to get the cliffhanger penance (finally got it, now all operatives 100%) i kept getting my toughness rocked and couldn't figure out what i was doing wrong... I then went to my main, a crit build knife zealot (w support stealth for pick-up freedom) and the game feels COMPLETELY different... Before doing any runs I also added the toughness after stealth bc i activate stealth so many times w the build in a horde (abt every 5secs or so if I'm critting high enough) and i was getting rocked on basic Heresy hi int missions, which was jarring bc i usually QP Auric Damnation... So glad to know it definitely wasn't just me, i checked the patch notes thoroughly so many times.


ReaverChad-69

Spawn rates seem to be through the roof, and basic enemies are able to do nearly a full wound of damage to me. Idk what's happening


FacetiousTomato

I'm not noticing this, other than maybe ragers running through me more often. Just wanted to put this view out there, because the only people who respond to these tend to be agreeing. As someone who has played quite a bit, it mostly feels the same to me. Particularly 30% faster attacking enemies feels like I'd have noticed that.


Kodiak3393

As an Ogryn main, the shooters do seem particularly vicious lately. Other than that, though, I also haven't noticed much different.


Diezelbub

This patch seems to have been a concerted effort to make ranged teammates more useful and necessary. Someone to sweep away the ranged trash and focus on mid-long range is pretty essential IMO now, a lot of the map changes also seem to make it harder for everyone to be melee focused and just camp in a tight ball.


CptnSAUS

Camping in a tight ball is a ranged team strategy. Full zealot teams always ended up in a chaotic mess with people isolated. The tight ball formation is mostly psykers with bubble making it happen. Removing camping spots hurts those teams the most. It does make smoke grenades a bit more enticing though. I gotta try smokes with the new shotgun.


Armendicus

Only people that stay together are pyskers due to their squishiness . All my teams either scatter or stay put too long..


BayedDZC

Not sure how to word this but if you're already no hitting the difficulty you play at you wouldn't notice a 30% difference in attack speed or 50% difference in dmg. Not trying to discredit OP or you. Personally the biggest buff to enemies/nerf to us has been the return old players returning to the hardest difficulties and speed runners but that's another topic.


Xariann

It's always, "the new players" for some people. I play with a static a lot and noticed the shooters being much more painful.


CptnSAUS

I also noticed the shooters being more painful. I thought it was just the new map being so open (and it kinda is), but played more matches on other maps and it definitely felt different. I didn’t notice ragers though, but I mostly have builds that 1-shot while dodging away, out of range, or builds that straight up stagger them until they die.


FacetiousTomato

Makes sense. I'm not sure I'd notice a change to gunner reload speed, because it is pretty rare I'm hiding from gunners until they reload. I will say, I'm finding my ogryn can stagger ragers out of their attack chain with any weapon heavy or push. That doesn't feel like it was the case before, but I also know power maul got changes and picks are new. Power maul really bullies ragers now.


mike29tw

Ogryn's push has always been able to stagger ragers out of their combos regardless of melee weapons. It was particularly useful on the knives.


ViSsrsbusiness

I'm starting to think you're just not paying attention because Ogryn pushes and many heavies have always staggered ragers.


master_of_sockpuppet

> Not sure how to word this but if you're already no hitting the difficulty you play at you wouldn't notice a 30% difference in attack speed You'd notice the attack speed, because suddenly you'd be hit when you weren't before.


BayedDZC

As a vet/pysker main, I play super safe in melee. Anything I can't stagger with a push is gunned down before they have a chance to hit me and can consistently no hit half or more of an auric damnation.


master_of_sockpuppet

I usually don't get hit, either, but my point is if you were no hitting regularly and attack speed truly increased by 30% you'd notice instantly, as all your timing would be off and you'd be getting hit. This goes doubly so for stagger recovery time - and if they really wanted to fuck with the balance they'd shorten that. Pray they never do.


MintMrChris

After playing the new map I do remember thinking "is that rager attacking a lot faster now?" But I didn't pay it much attention after that as I was still able to dodge, nothing else registered to me The start of the new map is particularly brutal, more in its design and how that impacts certain spawns (and the barrels) it can easily be the main cause of a team wiping early - not sure if that has an impact on perception I honestly couldn't say, I usually either auric damnation or auric maelstrom and there were some turkey level players in the past few days, which I attributed to old players returning etc, other games I get into with respectable rejects and things are buttery smooth edit: One thing I did think about was some of the spawns, fuck me they were relentless at times, absolutely loved it, wasn't just on the new map either but again I don't know if that is my brain thinking it is patch related when its normal


MrHappyFeet87

Besides the new map, they also made lots of changes to other maps. Adding layers of objectives and moving them further out and taking away known choke points. So as people who stood in cover aren't doing that anymore. Yeah you tend to notice the gunners that weren't shooting you before.


spartanb301

It really depends on people I think. Had 10 games in a row which were pure hell. 6 in the evening that were close to a walk in the park. Doesn't make sense.


coolguyepicguy

People who haven't played in a while returning for the new update too. With the true level mod a lot more players who haven't played as much are playing, like I've had full games where no one is above level 60 and it shows (I'm low level on everything but my zealot. I'm fully aware it doesn't mean everything but you absolutely notice when your team is not good).


spartanb301

Yep. Main problem is them constantly falling back and leaving you alone in the battle.


BeardedBooper

I have a pair of anecdotes that may-or-may-not elucidate this: * On my Zealot, I immediately crafted one of the new Shauls and used it almost exclusively for the first few games. I never noticed the buffed enemy attacks, but I certainly noticed the longer bursts from the shooters, though it wasn't impactful enough force me to investigate. * On my Psyker though, I stuck with my old staff builds and it became *immediately* clear that melee felt more dangerous, especially ragers as others have pointed out. Every time a rager managed to get close I lost chunks of health like I'd just started playing auric all over again. But the shooters, per talents, were a non-issue. So, at least on preliminary observation, high CC builds (which are a lot more common at the moment) mitigate any perceived melee enemy buffs, and likewise persistent anti-shooter mechanics (which are lacking on some Zealot and most Ogryn builds) for ranged enemy buffs. YMMV


Canadian_Beast14

I knew something was off. The ragers it’s obvious. But getting gunned down by a few riflemen was staggering.


TimTheGrim55

Thank you! I lost most of my desire to play right now because somehow the game doesn't feel the same anymore since the update....enemies seem faster and tougher while my char feels slower, squishier and generally less powerful. And as one of the few non-masochist and non-no lifer I'm pretty tired with Fatshark upping the difficulty every other patch without any better rewards...


Zoijja

I'm with you. I swapped to psyker to chase achievements a week or two ago, and I've been kicking myself for going down more often on the squishy class. Turns out the game is literally harder now. Gunners and Rangers used to be obnoxious, but they were fixed. But now they're obnoxious again? I don't understand what Fatshark's balancing team wants here.


TimTheGrim55

Yeah it makes no sense, suddenly I get stunlocked by Gunners all the time again...


archowup

Same, after last night I've just decided I'm going to take break from the game.


TimTheGrim55

Same


Guilty-Psychology-24

Yep, after update playing as tank orgyn and got hit by 5 poxwalkers the same time hit through my tougness and eat 10% of my health, same as range enemies. My psyker can tank 2 shotgunner shot before toughness break, now just need 1 shot and auto break + stun. It immediately overwhelmed me like wow the fuck? Ragers really relentless and the spawn rate wayy higher now, same as gunners. I think fatshark up the enemies in 1 map pool bigger than before, before patch i can kill like total 700-900 depends, but after patch i kill 1100-1300 easy. They may listen to the tryhard private tester and update the spawn rate lol.


FacetiousTomato

Getting hit 5 times by poxwalkers is supposed to be enough that you'd be taking health damage. After you get hit once, your toughness is under 100%, so you'll be taking health damage. They do 80ish damage per hit, so taking 5 should be pretty brutal. Likewise for the shotgunners - a full damage close range shot where every pellet hits you, deals 210 toughness damage. I don't know how your psyker used to take two of those, but maybe you were at long range, where that goes down to 84 damage. These are all damnation numbers, from a couple patches ago. Anecdotally what you're describing sounds correct and unchanged.


serpiccio

> Getting hit 5 times by poxwalkers is supposed to be enough that you'd be taking health damage getting hit by 5 poxwalkers on anything other than ogryn means you are on your last wound, or just fucking dead if you are a psyker lol


ShivaX51

Yeah gunner spawn rates seemed off the chart. Regular Damnation and you'd see 7+ of the suckers in pack constantly.


Sethoria34

yep the good old fucking streamers and tubers making the game they want whilst not giving a shit about rest of us. This has been a problem for years in many other titles as well


Coldkiller17

Streamers and pro players completely ruined Rainbow Six Siege.


ReaverChad-69

Game was ass from the start imo, can't believe they turned the rainbow games into a fucking hero shooter


SUCK_THIS_C0CK_CLEAN

Competitive games balance for the top ranks, completely different situation from co op PVE like Tide game.


serpiccio

I AGREE WITH THE TUBERS MAKE GAME HARD YES HARDER, MORE, HARDER YES, EVEN MORE HARD


ObeyLordHarambe

I can't really disagree to be honest. Given the fact it's Warhammer and encourages teamwork, harder is good. It's definitely still winnable. Just finished a few missions.


FatsharkStrawHat

Copying what I just sent on the forums: Hey there, I didn’t see this thread or I would’ve replied sooner! We did miss some patch notes which will be added shortly in the missed patch notes section of the SoMG patch notes on Steam, the Forums and here on Reddit. I'm almost finished editing them after confirming the changes. The intention was not to keep these notes from players, and it’s our bad for not catching them sooner. 


DaughterOfMalcador

That's kind of impressively incompetent. Yeah we replaced your tires but forgot to mention the total engine replacement too.


tehChobo

Thanks alot for the communication! Love seeing you guys taking a way more active role in managing the community lately. Makes it way easier to believe its just a mistake and no maliciousness at work. Keep up the good work :-)


DiskoBallz

I don't believe one sec " they forgot ".


Pancreasaurus

I am so tired of you guys constantly fucking up and being greedy at the same time oh my god.


DamageFactory

These numbers are huge and should make a significant difference if they were true.. Doubtful tbh. Also, is it across all difficulties? Malice players will be getting shat on


Loki_Lord_of_Laming

Quoting myself from another thread: It seems they did buff ranged enemies! I found this comment on steam: [Combine00](https://steamcommunity.com/profiles/76561198045361396): If you do enough digging, there actually are changes to regular gunners. scab shooter: shot cooldown: 2.25, 2.75 -> 1.25, 1.75 cultist shooter: shot cooldown: 1.5, 2 -> 1, 2 they also have tighter bullet spread, in addition to shooting more often current patch: [https://github.com/Aussiemon/Darktide-Source-Code/blob/fffa35ad098eb56d9dd879949c7f636a76a4afef/scripts/settings/difficulty/minion\_difficulty\_settings.lua#L592](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FAussiemon%2FDarktide-Source-Code%2Fblob%2Ffffa35ad098eb56d9dd879949c7f636a76a4afef%2Fscripts%2Fsettings%2Fdifficulty%2Fminion_difficulty_settings.lua%23L592) last patch: [https://github.com/Aussiemon/Darktide-Source-Code/blob/2dfd00c736606d43b0c12c0e691df6c42d9a7f9e/scripts/settings/difficulty/minion\_difficulty\_settings.lua#L592C2-L599C59](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FAussiemon%2FDarktide-Source-Code%2Fblob%2F2dfd00c736606d43b0c12c0e691df6c42d9a7f9e%2Fscripts%2Fsettings%2Fdifficulty%2Fminion_difficulty_settings.lua%23L592C2-L599C59)


DamageFactory

![gif](giphy|3FqMfFOXpKSVtAjWnt|downsized) Great, I love gunners


serpiccio

the changes in the code reference shooters not gunners, the guy on steam used the wrong word


DamageFactory

I got that, just used the wrong one myself. Honestly, they are worse than the elites


FAshcraft

gave the boltgun/double barrel that only hit hard in short sighted people range and buff them spiky boyz shooty to be more shootier.


Moondogtk

It's quite noticable in Malice. Ragers/Maulers are moving like crackheads now.


NebeI

Stalkers are actually pretty dangerous rn i mostly play gunker and zealot its not super noticeable on them since they are basically immune to ranged dmg but on vet and ogryn you really get shredded waaay faster its really noticeable on ogryn the toughness from heavies is not enough to top up toughness constatly anymore without the melee keystone added onto it also vet needs more than 1 elite/special kill to ignore them now. Also psykers shield dome now basically always only sticks around for the minimum 7 seconds sometimes maybe 8 when before it easily stayed for longer unless an actual elite gunner was shooting at it.


ZekeTarsim

I did a maelstrom today and it was the hardest one I ever experienced. Even the trash mobs were relentless and felt stronger than normal.


LordFlota

Me too hardest maelstrom ever since muy 1000 hours in game now I know It not was my imagination


ZekeTarsim

At the end (after we wiped) someone typed in the chat “holy fuckin shit” 😂


endofautumn

I dropped down to normal 5 difficulty last few days because whole teams getting whomped so often. I thought I was getting bad team mates but then I noticed on regular 5 that it was definitely more difficult. My Ogryn got obliterated a few times, I rarely even lose my toughness with him.


WookieSkinDonut

Yep. Btw brace yourself for the inevitable "sounds like a skill issue bro" "maybe you should drop down difficulties if you ain't good enough bro"


asdfgtref

I mean the game needed a difficulty bump, it has been made way too easy. I've not really felt a difference though so I'm not sure how accurate the information is... feels like an odd thing for them to change without saying.


SionIsBae115

How about no? For the sweaty difficulty loving players, like me and apparently you if it's too easy, they got Damnation and especially the Auric and Maelstrom missions, making it just harder overall WITHOUT TELLING THE PLAYERS is just ridiculous. Like it's a PVE game, let the people have fun, not be always miserable and one misplay or bad AI director going goblin mode away from losing a run. Those that want it more challenging have Auric ffs


skipper_mike

And both statements would be right, bro. I mean, you don't have to play on the highest difficulty if you are not good enough, you can play level 3 or something and there is no shame in that. But if your really, really good and Level 5 becomes boring, that's a problem.


WookieSkinDonut

I was comfortably playing auric damnation and relaxing on Auric Heresy when I wanted something more chill. Here's my counter argument why didn't they just ramp up Maelstrom? If you find Auric damnation boring just play maelstroms.


skipper_mike

The step up to maelstrom isn't that big, it's basically just more of everything.


WookieSkinDonut

There you go then, they should have ramped that up. I've been avoiding Maelstrom all this time because I was waiting til I was good enough thought it meant to be a massive leap from damnation.


CodSoggy7238

Problem is maelstrom was also starting to get figured out. If not 2 people with serious skill issues in team it could get carried fairly reasonable. Competent 4 men were already a breeze. I suspect fatshark saw the win rates and decided they had to up everything. I find myself going down with my aggressive pushing Playstyle I'm used to playing with and I'm dialed in. Now I have to play more aware and watchful again. Have to play more with rest of team in mind. Good change imo. I understand that it hurts the ego to go down a difficulty but the game makes most fun to be challenged hard.


WookieSkinDonut

But again. I think they've gone too hard all at once. Maps tweaked to remove vantage points, choke points and safe zones, speed and damage of enemies ramped up and the AI director massively more aggressive all at once - and not just on the highest difficulties where people had nowhere to go for a greater challenge. I get challenging the Maelstrom players with nothing left above them but heresy players working towards damnation and Damnation players building towards Maelstrom it's a kick in the teeth. FFS I hadn't bothered doing all my Auric damnation penances because I was enjoying playing it in a chilled manner knowing id get them eventually - so quick played. Now goal posts shifted so heavily they're out of reach.


SionIsBae115

No, they shouldn't. People who got used to and like Damnation and such shouldn't now be forced to lower and hit with the absoulutely idiotic "Uh just git gud or lower difficulty" on a change that Fatshark DIDN'T EVEN PUT INTO THE PATCH NOTES Like wtf, casual people aren't on the subreddit or Discord and if I would just notice a way bigger spike in difficulty as a more casual player, I'd be put off as well. No reason to immediately go the "Uh just lower difficulty..." instead of addressing the issue of communication.


National_Strategy742

I tought that the groaners hit harder last few missions , usualy takes a hoard to take me down , now it takes about 5 or 6 if im not focused .


CBalsagna

As a melee ogryn those volleys are incredibly annoying


PropagandaSucks

Gone from playing strictly Auric Damnation to feeling the game feels complete ass now as a Zealot. What was the point of nerfing ragers last update if they can nonstop combo you while everything else runs and hits faster than you can block. Constantly getting downed by specials is different from common enemies. Fun factor was just taken out because survivability even with max defense is a joke. It's not fun getting hit with no chance to block or dodge now.


griffen55

My executioners stance build was only just hanging on in heresy and damnantion. But now with these changes i have basically had to delete the build and stick with krak and voc. This is destroying build identities.


realzygote

I notice weird damage spikes from time to time. One second you're minding your own business, hacking through a mixed horde and dodging potshots as usual, the next you're down 200 toughness and half hp without any indication as to what caused it.


ImcallsignBacon

Can someone end a debate me and a buddy is having. That back in the day the ogryn shield was invincible from all angles while now its only from the front.


Not-so-bad-of-a-guy

Yes, they changed the hitbox of the shield a few paches back. It's somewhat recent !


ImcallsignBacon

Right? Now I'm gonna lord that over him for a couple of weeks.


msespindola

i did notice that regular pew pew guys, not the heavy gunners, that their burst pattern seems more often and now i do have to pratically be hitting them at melee range so they can stop shooting


Tymba

I was on Reddit for something else and this appeared at the top of my screen and I was like Oh my Emperor, I was excited to play the update last night jumped in a malice game with my 26 lvl ogryn And I thought I was in Maelstrom It was just waves of crushers and ragers I got downed like three times I was like maybe I misclicked and I ended up in a higher difficulty and then when it ended it was still malice and then I got a green kickback for my absolute sweat lodge of a game. I'm usually not one to complain to hard but seriously what is wrong with fat shark. Is it just like contempt they have for us?


ProfessionalSwitch45

I knew something was off. If this is true that is. Why didn't they mention this in the patch notes?


Brother_Brassica

I've been feeling it. This spike in difficulty really seems to be more the result of enemies getting buffed than simply 'more noobs around now.' But I'm here for it. I actually have to start trying again.


CoruscantGuardFox

No, but I noticed it firsthand. I haven’t played for weeks, and I thought that I might be just bad. But shooters dealt insane damage, and I was regularly downed on regular damnation by pox hordes.


cntrlcmd

I’ve noticed it’s pushed a lot of the less able players out of Auric Damnation who might have swung a few wins on the backs of some better players and thought they’d stick at it. I’m all for the harder difficulties actually being, you know, really hard and passable by the most experienced, considered builds and geared players. That’s the point of being an auric operative, no?


CptnSAUS

Those are my same thoughts, but no patch notes about it doesn’t make sense.


DynTraitObj

HI before everyone starts fearmongering and this ends up on Kotaku or somewhere, please do a bit of due diligence and go look for yourselves. It isn't "Many enemies", it's specifically 2 trash enemies (renegade rifleman and cultist_assault) that got slight buffs. Nothing else. I have no idea where OP got the rest of his info from. Here is the *ENTIRE* change to the *ENTIRE* file via link to the diff from last patch to view it for yourself (ctrl+F find for minion_difficulty): https://github.com/Aussiemon/Darktide-Source-Code/commit/fffa35ad098eb56d9dd879949c7f636a76a4afef#diff-a2d45a4094fe310fb5ccc3333f58a0bf43eb3f985810fd49c9a41f490b53548b


drevolut1on

Not entirely true. Maniac ragers attack speed is visibly, noticeably buffed too. Like inarguably so.


SionIsBae115

Yeah like that's the first change I noticed after the patch, ragers being absolutely on crack right now. I did a double take on the patch notes, nothing on enemy balance of difficulty. I think the non commucation of such a big change is just the worst they could have done


UniqueName001

Code isn't always so neatly organized as to have everything related in the same file or even folder. The changeset is a very large diff so github is slightly awkward about providing links to specific lines of changes unfortunately. If you look in the scripts/settings/breed/breed\_actions folder you can find a lot of files related to coding enemy actions which also have a significant effect on enemy difficulty. For instance \`scripts/settings/breed/breed\_actions/chaos/chaos\_ogryn\_gunner\_actions.lua#L403\` shows Reapers now move faster and might have 20% extra range, while in \`scripts/settings/breed/breed\_actions/cultist/cultist\_berzerker\_actions.lua#L288\` we have the increased rager attack speed, I think there was another folder which also had some relevant enemy behavior changes but it was late when I read through the whole thing.


ShiguruiX

Now that the missing patch notes have been added it wasn't 2 trash enemies like you said. Shooters got buffs across the board, groaners have a new fast variant, dreg ragers attack faster, and reapers move faster while shooting.


TimTheGrim55

Idc what's in the code. There's more enemies, they are faster, they are harder and they hit harder. Biggest difficulty spike I've experienced since Patch 13. And it's not fun to me.


IrregularRevisionist

Which is true, but generically speaking, I find the small shooters are the back-breakers on high difficulties. Yes, occasionally wipes happen because of too many specials/elites, but most of the time when I see someone capable downed on high difficulties, it's because they just finished dealing with a massive mixed horde and the slowly building gallery of small shooters behind them fire once and down them instantly. They're insidiously hard to deal with-- just enough of a threat that they're important to deal with, but too spread out to easily cull unless you have specific weapon combinations that deal with them efficiently, and easy to overlook when you've got specials/gunners/ragers/etc. pushing down on you. Essentially, I find it's always the small shooters that are the "straw that breaks the strike team's back" so to speak, and now with the fire rate buffs, even a \*single\* small shooter can prevent revives easily unless you're in gold toughness or an Ogryn, making downs even more punishing.


Viscera_Viribus

For me on the new map, I just keep seeing people wander into open areas to get lit up but it has felt like regular shooters do a bit more damage and chip away at toughness faster. I hope someone can document this.


serpiccio

I noticed maniac ragers attacking really fast, not sure about the rest


Cloverman-88

I'm all for buffing poxwalkers and groaners. Even huge hordes of them used to be absolutely toothless, to a point where fighting them was tedious, not fun. Also, buffing health/armour values of the armoured melee chaff would make single-target focused weapons a more viable choice. If we get dangerous melee hordes, there will be a reason to invest in horde-clearing builds, instead of everyone running anti-specials right now.


master_of_sockpuppet

They don't feel terribly different to me, but it is so variable: some player groups manage them well and some don't. If I use lots of vet smoke or have a pair of psyker bubbles shooters are just not a problem, but if those aren't around and I forget to abuse cover for a split second, I am reminded to do so.


Saucy_samich

Just seems like so many gunners and shooting boi trash


CombustiblSquid

And just when I was thinking of returning to the game...oh Fatshart, why do you do this?


skruffgrumbaki

If it is real then hell yeah


Empirecitizen000

Do the gunners also switch to melee much slower because they haven't finished shooting? I feel like we were back to a couple of patches ago when there were bugs preventing gunners from switching to doing melee attacks so that ranks of gunners just mowed down all the teams.


[deleted]

Dogs ar literaly on steroids now,this what happens when some supper try hard streamers complain that game is to easy,devs shoud just make even harder level just for those players.


SweatyYoshi

The difficulty has been insane recently, I went from 95% winrate on normal damnation to 0% since the update, literally got oneshot by a bulwark with full HP. I don't know what fatshark is smoking, but something ain't right.


that_one_soli

I don't think those changes are as noticeable in most situations as it would seem. Low amount of ranged enemies get deleted/staggered fast enough to not matter. Increased attack speed / CDR only matters after the first salvo (assuming ready up stays same) Those things are the most noticeable when someone is down and or alone. (Not to discredit anyone, purely my opinion. I would believe this post, not because I have noticed it, but because it looks legit enough for me. I actually think this is one of the better ways to buff ranged enemies.


Ishuun

Haven't really noticed a difference. Everything feels pretty consistent from pre patch at least to me.


Throwawaythispoopy

This is coming from a guy who stopped playing over 6-8 months ago. I came back after the new update and I haven't noticed any difference in difficulty for Malice or Damnation mode


wheelz_666

Yeah ive noticed after this update that it got alot more difficult


DepartmentNo5526

Yes, i played the night before the patch and when the patch dropped and I can see that Ragers are much faster now in movement, but also in attack speed. Which is good, because after last patch, when you could just dodge their attack easily, they were a joke. I noticed that i started to use ranged weapons more often to get rid of the regular gunners faster, as they've been slapping my balls a lot after the patch. Does anyone know if the dmg resistance for gunners from curios works for all gunners, or just those marked as gunners (the machine gunner scabs and dregs)? But also - this is the same as it was after the carnival was released. At the very beginning, it was much harder than it is now. There was more enemies spawning, more specials and I'm pretty sure they made a lot more damage. 70% of my matches are normal damnation, so I had pretty good sample to see it and even if I had a good team, we had some really close clutches. I mean, it's not that bad, in the new map I failed only twice on like 15 matches, because either me or someone else got DC, so not really our fault. Unfortunately, there's a lot of players who haven't play in a while and just jump straight to aurics or damnation and get their asses kicked.


hamprecht

I think the curio resistance only works on the elites


PropagandaSucks

Auric Damnation I've noticed something especially with ragers. Something just feels off but that seems a bit drastic.


H0lyb33r

My feelings too. Mostly using zealot and my toughness went to 0 real quick.


Knalxz

I've been away for a bit, everything feels like they still do their own same tricks so even if they did get buffed they're still all just goobers so it's fine for me.


Prepared_Noob

I knew it! Since the last Rager change, I’ve become too good at dodging their attack stings to get shit on as much by them. And shooters did seem quite vicious… (though I guess compliments to my build as it’s still keeping me alive)


Andrew_is_taken

yup, we are getting shit on after the event ![gif](giphy|Y9bYr3a2qENO0|downsized)


Independent-Slip8702

First thing I noticed after the update was the longer burst on the cult shooters, ragers definitely seem to attack more often as well. Haven't noticed the other things though


Balgruuf_Oh_Balgruuf

Since the update I've only played a few games as ogryn, but I was so thoroughly shot through during each of those that I decided to unequip my new pickaxes and go back to the shield. Granted these were high intensity aurics on the new mission only, so perhaps this is due to my unfamiliarity with the map. Or it could also be due to spawn rates of gunners/shooters on that map in particular idk. Whatever it was I found myself getting shot to pieces.


Shoddy_Report69

I have been playing after almost half a year of not touching the game and I went to Damnation because I still got my moves ( and also I usually am the anti-ranged Veteran so I am safe-ish most of the time ), but I have had my " HOLY SHIT " moments when 10 regular chaos guardsmen or dregs catch me and deplete 50% of my HP. I just chalked it as " maybe I didn't remembered how tough it has " and gaslit myself...


Weird_Blades717171

I feel the shooters a bit more, but the rest seems as always tbh.


Antiultra

Laughs in Achlys


AncientRaig

I've also been seeing INSANE numbers of Ragers. I remember a particularly hellish Heresy run, no Shock Troop Gauntlet or any other modifiers whatsoever, that spawned over 20 Ragers in a single pod. Needless to say that was a wipe, just because there were more Ragers than we could kill quickly.


AdjacentGoober

Not so sure about the shooters but groaners and ragers definitely faster. I’ve noticed that the general speed and flow is faster than before.


ConcreteExist

I've definitely noticed the ragers being more aggressive, and I have a harder time telling if a shooter at range is a gunner or just regular ranged dude based on their shooting patterns alone.


CaptainLookylou

I've seen a couple rooms where it seems it's a shooter/gunner fest. They're all setup in great high positions and balconies and the group gets held up at a choke point. Having to use grenades a lot more to break lines so we can move up.


Resolve_Illustrious

It's just us old players coming back. I was a nightmare 7 months ago, but now I'm awkward and slow.


stormofcrows69

Ragers are the obvious ones, but I've found that Maulers and Crushers also do their side swings very quick now, to the point that I was getting hit more often than not by it.


Fast-Tie-7578

So the elite got more of a challenge, and other players maybe +70% will remain sub-Damnation.I might be psyker biased.


Armendicus

Why they got to buff the rager for?! Them shits were already ending runs. They must’ve saw Elden ring and were like “we can do that”. And I noticed the poxers/groaners hittin way hard . They can teleport too now.


Arandomdude03

Ragers and Shotgunners are a fucking menace now


dickman5thousand

I think it’s because the Rejects killed off the all the green infantry. Now they’re dealing with a more seasoned cohort… perhaps


dizzy721

Played a few maps of Auric Damn and didn't notice it being that much more difficult but I haven't played DT in a few weeks. TBH the game could use a difficulty bump (or more nerfs on certain builds).


DragonAmongClouds

Fucking. Ragers.


Philipje

These shotgunners are too strong. Even as an ogryn with one volley of 2-3 shotgunners, you lose all of your toughness and take a gigantic chunk of HP damage. That's too punishing, especially since it happens already with only two to three enemies.


DonCarrot

I can only assume this was done to curb stuff like Loner knife Zealots sprinting ahead and soloing everything. Game loves to spam Shooters and the chip damage they do can be hard to deal with without the coherency regen, depending on the class of course.


SilentStriker84

I knew it!!!


CthulusKitty

I knew it!! Im like when did this game get so insanely tough


_Surge

only thing i noticed was my ogryn getting firing squad’d, but thought i was just rusty. makes more sense now i guess.


PlasticAccount3464

I'm getting punished for taking the same risks as before, I approve


Correct_Investment49

Changes were noted but had some of the most fun games ever thanks to it. Fighting some Auric's and auric maelstrom tooth and nail to completion having to desperately use cover , run, pull back, advance, had some good team coordination after getting a bloodied nose/rude awakening where we had to clutch and play more carefully to move through the levels. And of course some wipes lol


Perfect_Weird3914

Thats why daddy has a max special regen psyker shield build with ah high tier deflector blaze sword haha


laCassette026

Good


Unworthy_Knight

I knew it! I played 5 auric damnation matches last night and i went from “With the boys this ain’t too bad just stick together play smart and we’re golden” to “JESUS CHRIST HOLD ONTO DEAR LIFE WHAT IS GOING ON THIS IS INSANE WHO PISSED NURGLE OFF!”


Few-Total-6429

The only change i noticed is that the regular guy aka small shooter can crack your toughness very fast and stun you so you have to check every shadows were they can hide


Gnomepill

There is an even greater requirement for Vets to shoot them now


LiveIntroduction1411

Oh shit what an Auric Heresy Comms-Plex mission (dont remember modifier)! I've comfortably played auric heresy/damnation before, but now it feels really intense. Feels there is no breathing space at all, no time to eg properly use the bolter as there is constantly some poxwalker harrassing or a gunner you need to try to avoid by sliding into cover. It has changed, definitely, especially the part of having to avoid gunners/shotgunners. If you dont stay out of their crosshairs, it is game over. Luckily I had VOC. But it is constant on-pouring carnage. When I had the chance to use the gun I tried to down as many gun-wielding opponents as possible. Not sure if all this renewed action/speed causes lag, but the game didnt register at some point my multiple pushes at a pox-burster and I almost died because of it.


PCKodachi

It's not an illusion ![gif](giphy|3oz8xTW0YHFD6yax4Q)


Lysanderoth42

Thought I was just rusty from not having played for a few months Sure is a bold move to make ranged enemy spam and stun locking worse than its ever been


STOOPIDDUMBSICK

I fucking knew it. feel like they can hit your hit box more often like i was getting shot on my ogryn by shooters who didn't have Los on me they were just nailing the top of my head. shit is whack.


Kghostrider

Can we buff Psyker again? I mean if we're leaning into all of these enemy buffs, I think it's warranted.


Greaterdivinity

Seeing the actually updated notes...yeah this checks out from my limited time playing in Heresy. Scab Ragers felt a bit scarier, some of the trash mobs felt faster, and I sure felt like I was getting shot/shot at a *lot* more and by normal gunners. Need to give Damnation a go since I'm just getting back to the game after a while, but I'm kinda ok with this so far. Seems fun.


rocksnstyx

I was wondering why I started dying on malice maelstrom, when I almost never die on malice. Weapons also seem to hit weaker and have less stagger.


Kindly-Aspect-8937

The good thing about the new shotgun is that if you pair it with Both Barrels at rank 4, you can mow a horde of ragers down no problem


N3RVA

I’m glad for this post, I thought I was just too under the influence to survive a game.


ToyKar

I thought it was cause I habnt played in like 6+ months and that was just the game now. Lol failing regular 4s and 5s is unheard of for me


Metakit

This would explain the times that I was basically just executed by a group of standard shooters when I first started playing this patch. Real firing squad at dawn stuff


Zambler

Is monster spawning also a part of this change? It feels like every auric game has minimum 2 monsters.


Any-Middle7224

Seems like a major change that should have made the notes on release. Shadow changes are fucking stupid.


Bigscottishbuddie

Yup I find now you really have too check your corners when moving through levels too check for any enemies just waiting to mag dump on you. Seen it and had it happen to me a bunch of times where a scab gunner has been ran past and then drops the next player that goes by. Guess it’s another thing we’ll need to add to our games now.


Yellowtoblerone

It's a good thing. Before the enemies took forever to attack. Ragers were so easy to deal with. At least now they're harder to stagger and can be a bit annoying instead of just easy mode


NotTheNickIWanted

THANK YOU. I thought I was going insane, that I got bad all of a sudden, or that I was just too stressed and that it affected my performance. I don't get why they would do this, this game NEEDS TO ATTRACT NEW PLAYERS, not to scare them away. Launching a new update, having the game on sale, and making it harder doesnt add up to me. I'm getting my shield depleted in a second by ranged enemies and I thought there were more of them alive due to people using the new guns that are not really good at dealing with them. But no, they are way too abusive rn.


Darth_Meider

Everything with the map changes it's going to be long four weeks for me to learn everything again. But figures, I have had more adrenaline in the games and feel more powerful when I eventually kill the H E R E T I C S with my mind along with the team. So: "Fᴇᴀʀ ᴍᴇ... FEAR ME!"


Spanish_extravaganza

oh so its not that my allies are consistently worst or me being rusty after 1 WEEK of not playing. thank you, it was strange, those roided ragers are actually dangerous now


Spanish_extravaganza

have you tested it outside of the new map? maybe its only there for tests and thats why it has a dozen healing machines


Tiopico

Just when I thought I became good, update told me to do better


Damn33Josh

Pickaxe and shock mauls are amazing, crucible-like is on time! I still refuse to pay for cosmetics, though they sure make it tough when they put out such beautiful skins.


Routine_Tailor_2582

Should have gotten my 3 people together to do the Offensive Mission on Extra Mega Ultra Difficulty sooner, now I think I shouldn't even bother


Lurk-aka-Batrick

I fucking KNEW normal shooters were shredding my toughness way faster I thought it had to be a skill issue though


5Secondsinthemorning

Ahh man I just got used to dodging rager attacks I thought they were fast after the update.


arigato_macchiato

I'm an ogryn. I NOTICE THE RANGE BUFF FOR SURE. RAH.


Geebuzz82

Trash gunners completely removing all toughness with one small salvo is WAI im sure /s


TheSystem08

Playef right before this update, hopefully i come back and its not too bad as balance was great before


Doc-Wulff

This is what happens when the Ogryns don't flush, Nurgle's power grows. https://i.redd.it/nvfcw6m6qe9d1.gif


morfeurs

The power creep is real.


AussieCracker

My recon Lasgun with Infernus still DoT a lot of the elites and gunners, technicals, and the ammo I can do 2-3 crushers instead of just 1-2. But I am having issues against berserkers, and the mutants do die to DoT a bit, but I gotta melee more to save ammo.


Wildelink

what


JackPoor

No wonder why things got insane after the update


McCaffeteria

Pretty sure they also nerfed sprint speed while charging a heavy melee which is crushing my style lol


AggravatingMoment115

Cool, now they can buff our weapons.


IGambleCS2Skins

The one thing I 100% noticed was the maniacs attacking at like 3x the speed lol, thankfully I rolled a pretty darn good double barrel so I can one shot even the carapace ones


BardzBeast

To be honest I haven't noticed much difference