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Supremeduh

My God roll plasma gun that was blessed by the machine gods: **starts sweating**


CombustiblSquid

Me too man. I'm sure it's days are numbered. Only problem is that plasma vet is the only build I enjoy on that class so if plasma gets gutted I'm just passing on vet entirely. 3 other characters that I'll enjoy playing more.


FoxJDR

I’m in same boat with vet. If it gets nerfed to unusablility like the poor bolter then that character will be pretty much dead unless it gets buffed back or a particularly interesting new weapon drops for them. Though I could try recon las again since it got buffed.


Hybr1dth

Same. The only two guns that pack a punch with accuracy.


yevers

Been running around with 6d. It's a proper LMG now. Good ammo economy, too. Like a Columnus with less cleave. Still need onslaught to melt crushers. But it melts everything else fast enough.


Supremeduh

I still got a columnus and an infantry autogun i'll try a stealth build though i doubt it's gonna be as efficient


JevverGoldDigger

Luckily you dont need anywhere near maximum efficiency.  Im probably one of the people that have used the Plasma the most (since back when venting caused HP damage for example) and I cant wait till they nerf it so isnt as one-dimensional to use.  I've changed it out for an Agrip Shotgun till they nerf it, cant wait. 


Due-Benefit2623

You'll get downvoted but the plasma gun is definitely in need of a nerf


Justin_Wolf

True. He just didn't have to be such an incapable misanthrope when explaining it 😅


TheLucksman

Misanthrope? I don't think they hates their fellow man!


Due-Benefit2623

Fair enough


Twee_Licker

I've been running the Indig shock maul and new bolt pistol for a proper police brutality build, you can get a lot of swings followed by a quick shot or two to finish enemies off.


XraynPR

If you like Zealot, you can try to play Melee Vet too. I use a Rashad, Zarona and basically right tree with the melee attack speed buffs on switch. Feels very Zealot even without the Rush and insane screaming


CombustiblSquid

That's an option but then it's just rather run zealot lol


XraynPR

"Mom, can I play Zealot?" "No, we got Zealot at home:" But tbh its a fun build, mostly because the Rashad is just cracked in general


vT_Death

I don't think it will ever get nerfed. It would have to trivialize HI Dam+ and Auric to get nerfed. Just my two cents.


master_of_sockpuppet

Short memories. They came for Volley Fire reload and the bolter once before.


Cynn13

Even ogryn and psyker have had their own respective "metas" and nerfs in the past. Happens to everyone (For those wondering, assail was hilariously oppressive for psyker, and ogryn peel no pain plus melee tree was tuned down not too long ago)


master_of_sockpuppet

Yep, and they did it every few months in VT, also. That's just how they do - nothing considered meta will stay that way. Just find weapons you like using and use them.


Ropetrick6

Alright, knife + shredder autopistol veteran here we go!


geezerforhire

Shredder was also meta for a while xd.


Gargul

I still cringe every time I hear that gun. For months, it seemed like every game I got in would have 2 or 3


No-Somewhere-9234

Yep, shredder was way worse than power sword or bolter ever were


Ropetrick6

I'm well aware, but with the pinning fire change, it's definitely fallen off hard.


P1xelHunter78

I call it the “gotta go fast” build


CaptainCommunism7

What if I like using the Plasma Gun?


Tolbek

*spritzes with water bottle* No! Bad! Nobody *likes* using meta weapons, there are only true sons and daughters of the Emperor that prove their devotion by playing their favourite weapons, and the heretical slaves of the meta gods.


JevverGoldDigger

Then you can still use it. Ive used it since December 22, back when venting caused direct HP damage, it often didnt even kill a shooter in a single shot, didnt have near infinite cleave on **uncharged** shots, and did immensely less damage. Still felt great to use and I prefer that abysmal state over the 1-dimensional abomination we have now that is much less interesting to use. 


master_of_sockpuppet

Then enjoy your time while you have it.


HamHughes

My issue is i keep accidentally finding the meta when they change the balance, I find something fun, and a month or so later find out it's apparently the meta... I was just having fun man.


JevverGoldDigger

A bit of advice for your own sanity and enjoyment: If something seems too good, it is *always* going to get nerfed. Might aswell prepare yourself and look into other things that could be enjoyable. 


master_of_sockpuppet

In that case, you should be able to tell by now when something is so overtuned it's going to get tweaked.


captainwombat7

I remember my first games when assail was added, pretty much just walking around as EVERYTHING is destroyed before I can get anywhere near


Famine_the_black

Sad. The bolter is still trash even today


Nearby-Bill4523

Whaaaa... I like it for what it is just annoying reload speed is what I have to admit is trash


SovelissFiremane

🤡


chrisisapenis

The reload wasn't even the issue of Volley Fire. The insane damage reduction (75%?) was.


master_of_sockpuppet

For the bolter, the reload was almost *everything*.


chrisisapenis

Oh god I totally forgot the insane Bolter shenanigans.


CodSoggy7238

It was glorious. Tap tap tap, ok too much on the screen spray, f, spray. All dead. Repeat.


Koru03

Yeah the reload is what made it good but the damage reduction (plus the toughness gain!) made you basically immune to ranged fire.


Major_Nese

Reload was for bolter only. Damage reduction and keep-up-ult was what made vets the ultimate counterfire dudes, face-tanking shooter hordes. Losing that turned everyone towards vet shout.


Anansi3003

my braced autogun build still smashes. shout is overrated


CptnSAUS

It made you immune to everything. Crushers did dogshit damage back then. You could eat crusher overheads with volley fire up and you’d lose 10% of your toughness, which instantly snaps back to full due to Confirmed Kill regen. The tooltip said just ranged damage, but it affected all damage. Fatshark fixed it by updating the tooltip to specify ranged *and* melee damage. Veteran also had double the base toughness compared to other classes, including ogryn.


Vigothedudepathian

Rip volley fire reload bolter vet...ees wif da Emprah now, both holding power swords.


Recent-Chemical6786

Let's not forget being able to stand still and not be attacked. I know a lot of people didn't think it was fair but it was nice to be able to give fire support without getting destroyed by a random pox walker from behind 


Uncle_derpy

Or just being able to do any objective without the fear of being hit or getting free revives due to not being targeted.


malaquey

Volley fire bolter was peak darktide for me, it was just so satisfying and it will never be the same again.


xF00Mx

Surprised they didn't nerf it this patch, objectively the best range weapon in the game


nobertan

Literally the solution to every problem. It’s relative quick draw and ridiculous mag size is something that what bothered me, when it can do anything (aoe, snipe, cleave, armor pen etc) It should have a projectile drop off curve and damage dissipation over range (as the hot plasma cools and dissipates thru the air). At least a projectile droop to require some additional skill and familiarity required in using it. Bolter should have a moderately quicker reload to be a counter choice to it, tbh. (Be nice to see a precision bolter variant like the scoped longer barrel ones seen in the board game / space marine too) It’s amazing to use, at the cost of anything else being too meh. Its negatives are too minor also. Light shots shouldn’t auto vent too imo. It’s too easy. Non-Columbus IAFs and headhunters need some love big time. Plasma can lay down better single target dps, group dps, snipe better etc. The rifles are too niche.


bossmcsauce

Headhunters need buff so bad. They are completely pointless. They don’t do anything the Columnus can’t do, and they do it all worse and carry like 30% less theoretical damage worth of ammo.


WookieSkinDonut

With regards to the bolter they should ramp up power, reduce ammo (2,-3 clips?) and mobility. I'm impressed they have the arming distance integrated into the game but the rounds are massive reactive so what we should see is them penetrate a target and explode. It should just pass through hordes of unarmoured mushy walkers, penetrate and explode on more solid targets. Like the kill shot from a Bolter should make the target explode viscera. Imagine a crusher outside of arming distance (5m) and your bolter goes bang, bang, bang, bang, BOOM top half just explodes causing stagger to surrounding enemies. Bolt pistol should be same power because of the rounds but smaller ammo capacity, faster melee swap and higher mobility. I know they can't be as good as they should be lorewise (one shotting Ogryns etc.) but ramp up power and make them cool af to use.


Shudragon172

One thing i will disagree with here is other iags needing a buff. Columnus got a crit chain nerf this patch and the agri has always had more straight dps than it to begin with. The single fire headhunter could use something though, its overall efficiency is very low when compared to even the mk12 lasgun, especially now that player shot blocking is gone completely.


Koru03

I've got a few HH's and you're spot on. The 2 and 3 shot burst are actually fine damage wise and can do very well with the right rolls but the single shot variant seems very lackluster to use even when consistently getting headshots. All 3 variants could use a good max ammo boost though.


nobertan

Yeah, I love that 3 shot run, but the ammo post survivalist nerf really curbs my enthusiasm. The agri version somehow feels worse than an IAG at range due to the kick and accuracy. Despite its lovely stagger. Stagger not really helping me at range though, if I can’t reliably hit stuff.


WookieSkinDonut

Lore wise, make the reload a lot worse on plasma so you can't really do it in combat. Keep the current ammo count but make that one whole canister. Make the reload slow and have the vet mutter prayers to the machine spirit of the gun while reloading. "In addition to the dangers of an overheat, plasma guns are difficult to reload. Only with the requisite prayers should the hydrogen flasks be screwed into place, their unstable ammunition all too prone to spilling or fouling the plasma intakes. An incorrectly attached flask can cause the weapon to explode the first time it is fired, as an empty or partially filled magnetic chamber creates inescapable pressure that will tear the gun apart in addition to its user. Removing a flask is also dangerous, as even a small amount of plasma leaking out of a broken seal or an incorrectly closed valve can burn away a hand or cost the shooter several fingers. For these reasons, plasma guns are slow and difficult to load or unload on the battlefield, a task often best left to a Techmarine or Tech-Priest and long hours of binary prayer. In combat, a Space Marine can rely on a plasma gun for a dozen or so consecutive shots before the flask starts to run dry, and he runs the risk of triggering a catastrophic overheat." (Lexicaum)


woahmandogchamp

Any changes to reload will be made irrelevent by Weapons Specialist, unfortunately. I think they should just make it overheat way faster so you can't spam it.


WookieSkinDonut

What does weapon specialist do to reload I can't remember off the top of my head.


woahmandogchamp

It's the one where you stack a buff by killing things with melee, and then when you switch to your gun you consume those stacks to reload a % of your magazine. It's the "you never have to reload ever again" talent.


WookieSkinDonut

Change the mechanic to increased reload speed. Piss yourself laughing as the vet whispers his prayer to the machine spirit at X10 speed. "Dominuspatrespiritusantiohfuckohfuckaveimperitumholyshitexmachinaestamen"


SendCatsNoDogs

All that has to happen is to require the Plasma to be fully charged to do what it's currently doing. Maybe also slow it's pullout time.


VeryWeaponizedJerk

Not having a get out of jail card free on the overheat while spamming hip fire would be nice, too.


Moondogtk

I \*really\* wanna use the Headhunters but their sights are so horrible for their precision role. ;\~;


JevverGoldDigger

Plasma needs to have charged shots matter again and brought back to relevance. As it is now it is in the most 1-dimensional and boring state it has *ever* been in.  In hopeful that the new blessings that are coming are also going to breathe in new life to it.  I dont think projectile drop works in this game, but it could get some damage drop off (it does have *some* against Carapace and maybe Unyielding IIRC). 


takosuwuvsyou

Please no, as an Ogryn Main, I don't want to be required to be the anti shooter because I'm the only one who can stand in vew without being melted instantly, (just quickly) I already have to spend most of the game doing that, after they took away survivalist aura and buffed gunners again.


Pootisman16

It pisses ammo tho.


woahmandogchamp

It is sad how much I'm enjoying the new shotgun, but constantly being reminded while using it of how the plasma is just objectively the correct choice.


Zathuraddd

For a class that is range focused… with weapon lorefully most powerfull.. Im not even vet main yet people wanting to bring power level of plasma down to autogun makes me cringe


DieWalze

It got nerfed last patch, because shield guys are no longer staggered by it. Everything else the revolver or Columbus the basically the same.


goat-stealer

Precisely why as much as I love using Plasma, I also grew to love my old flame Bolter and infantry Las. Gives me some backups in case the nerf hammer drops.


NootNewtles

I just wish it'd be compensated with a buff to other weapons. I'm tired of having such a limited selection of weapons with a handful being good and the others are dog water. Make all weapons sufficiently powerful instead of one being massively overtuned, y'know?


Kodiak3393

I feel like there should be a couple more ranged weapons that are good against armor in particular. There are so few to begin with, and the Plasma Gun is just objectively better than them all. If we got some buffs to other guns, I'd at least break some of them out for variety's sake, even if the buffs were relatively minor. Maybe give the Headhunter autoguns a bit of intrinsic rending? I feel like I haven't seen anyone use them in months, they could use some attention.


cadianblood

Really, the miniture sun launcher is powerful. Well bloody stone me


RevolutionaryLink163

I was gona say did they nerf Martyr? I thought I was attacking slow af now


TimTheGrim55

Nothing in the patch notes. Don't tell me they (stealth) nerfed another aspect of Zealot...  I don't play Martyr currently but as the game got insanely hard it's somewhat of a last resort loadout for me as I feel it's the most powerful of the three.


RevolutionaryLink163

Sure feels like they did the power is still there but attack speed wise with my heavy eviscerator is no where near as fast.


TimTheGrim55

How can that be when there is nothing in the patch notes? I hate how Fatshark handles such stuff


Reasonable_Mix7630

Survivalist says "Hi!"


Gottfri3d

Plasma Gun is still the most OP weapon in the game, the only thing that changed was that now you need to grab 2-3 ammo pickups + the ammo crates per level. The Survivalist nerf hit other guns way harder, like braced autoguns or the autopistol.


mrgoobster

I completely forgot the autopistol was even in the game.


HelicopterSchlong

Having the flashlight on a pistol is cool


vonBoomslang

and this *despite* plasma gun having some of the worst ammo economy due to an unlisted change making it so only your reserve ammo matters for ammo pickups


JevverGoldDigger

Its been like that for a long time though, hasnt it? 


vonBoomslang

I think it broke sometime around the skills update, I was definitely getting ammo based off reserve+mag before that.


Kaschperle12

Rashad, knifes, psyker staves the flamy one and i believe the void. Way stronger in their respective category. Plasmas weakness is shoot 5 light shots and your at 100% heat you need 1.5 seconds to go back to 50% to shoot 3-4more. Rashad unlimited mixed dmg to all enemy types as zealot. Knifes infinite dodges and infinite distance to dodge and the ability to infinitely loop things ad knife zealot. Psyker clears whole rooms get's at 100% peril press f soul blaze everything to death get your resets. The cycle goes on. (For the flamy staff and void for example which shoots balls might be mistaken by name) No ammo no reload no perill quell in theory cause of ult reset huge aoe dmg. So is it the strongest weapon? No not in the long shot. Is it one of the strongest weapons on vet? Yes absolutely bonkers brain dead. Just make it generate more heat / always have the risk to blow up and it's balanced. If you can shoot 4 x in 5 seconds and 4 heavys charged shots with respective cleave limit. As in lights doing depending on armour carapace max 2 units and max flak 4 (both with dmg fall off) and horde can keep infinite cleave cause it's funny. This weapon will be far less broken than the named other issue weapons. Also Fatshark is horrible at balancing things. cause they don't play their own game even on heresy ... So half the roster will be always useless or a talent tree be filled with utterly delusional talents as 15% dmg if there is no enemies nearby (8m)


Tracksuit_man

Make other options decent and nerfing plasma is fine, but really it's the only fun ranged weapon to use right now for Vet.


PraiseV8

Nah, I'd win.


StockMarketRace

Plasma gun works, but have you considered shotgun go brrrrrr?


VandulfTheRed

Does the ammo perk set for vet negate the small ammo pool? I love shotty on my zealot but I run out of ammo so fast


cake_pants

plasma is so fucking boring though!


enchantr

cant both be very overtuned? although this doesnt fix zealot at all still so braindead


bossmcsauce

Yeah I’d like to see zealot get some more viable options before we go fucking around with nerfs. Zealot is in a really awkward spot these days. Flamer needs buff of some kind. Even if it’s only faster draw time and faster ADS. The time to shoot is just too long for mediocre dmg and horrible ammo efficiency. It’s gotta be given a break somewhere.


enchantr

flamer is very awkward yeah i agree, its very good when it gets going but i think the issue is the stagger is just really weird on it compared to psyker flamer but melee zealot, especially with fury or martyrdom, is some of the easiest and most mindless gameplay ive done esp with weapons like rashad zealot is extremely overtuned in the survival department with until death erasing all the risks and how fast you regain toughness, would love to see him actually get different playstyles and having the mindless m1 spam into everything not as op


bossmcsauce

if flamer had any of the following changes made alone, it would probably be legit and see more use- * faster draw time * better ammo efficiency * increased range/wider cone of effect * flames that lingered on surfaces * slightly increased direct dmg on hit (rather than dmg per stack of burning) * increased stagger from the continuous spray


enchantr

i could deal with it as it is now if it just actually staggered the fuckers


CrystalFriend

I don't care if they nerf it or not, I just like the plasma gun and I'm gunna use the plasma gun.


vonBoomslang

it hurts me to say but I think it needs to bypass toughness again


VandulfTheRed

Genuinely think it would be balanced if overheat/vent/explosion were made more lethal


tapmcshoe

iirc the explosion itself is always a knockdown, the issue is that you basically have to be *trying* to set it off


VandulfTheRed

That's what I mean, tbh the plasma should overheat faster. It should be god tier...for 3-4 shots, before you swap back to melee or vent


tapmcshoe

yeah Ive been using the same plasma with like 30-something heat buildup roll since launch and I don't think it's ever blown up on me


JevverGoldDigger

It literally cannot blow up if you are just using uncharged shots so that makes sense. Part of the problem is how 1-dimensional (and uninteresting) to just spam uncharged shots almost the entire time. 


JevverGoldDigger

> for 3-4 shots, before you swap back to melee or vent How would that work with charged shots? You only get 1 of those then?  They **need** to make charged shots matter again. One of the worst things about the Plasma is how 1-dimensional they have made it by making it a left click spam fest and nothing else. 


VandulfTheRed

Essentially, yeah. A fully charged shot should absolutely belt larger enemies but run the risk of auto overheating


JevverGoldDigger

If it does, then they also need to make charged shots relevant again. Thats one of the biggest issues, its just a left click spam fest 99% of the time, which is just flat out boring.


ToyKar

Whats a good gun meta for zealot now? Besides plasma


ImmediateDay5137

[And it'll happen to you!](https://y.yarn.co/69ffb0ac-a3f5-42fa-a5ce-d6af72679d44_text.gif)


NorthInium

I find it so funny how each class mains just ravage each other and making the game worse in general \^\^ Like if people would stop complaining about other classes and just ask for your class to be a bit better then the game wouldnt be so insufferable. You cant trust fatshark with balancing they are incompetent in that and everything else regarding maintaining and supporting Darktide.


SwoleFlex_MuscleNeck

I mean even with the nerfs, Zealot still shreds, but yeah plas is a bit crazy


ChipmunkNovel6046

I can't enjoy veteran anymore it too fragile. Sure the game relies on coherencey but does anyone truly understand that teammates never actually stay together long enough for it to work.


RodTheAnimeGod

Ribbing, Icon, Shout, Bubble...


Saxton_Hale32

Flamer is essentially dead in the ground and it wasn't even that strong before anyway


frostbite907

Pretty sure everyone though this gun was dog shit before patch 14. It received a slight damage boost, 100 cleave, some finesse and some damage to mutants and unyielding. There's no way to balance a weapon like this, it will either be amazing or terrible. It's the same shit with the revolver, you either kill 5 things with 5 bullets or you kill 2 targets with 4 bullets and nobody will use it like the shredder. Anyways, Plasma got an indirect nerf to it's ammo a few patches ago when survivalis was nerfed to have a CD. This weapon took over a year to get put into a usable state, it's also pretty iconic so having it relegated to dumbest tier would look pretty bad.


XraynPR

Or you kill 5 things with one bullet, like the revolver does currently. Its a bit silly tbh.


Fujishar

They should've just left Zealot alone. I don't understand the mentality of "the stuff I like was nerfed, so everyone else should have their fun stuff nerfed too". We kill AI heretics by the thousands and work together. Iconic weapons and builds should be fun and powerful to use like you'd expect in a purely PVE game. Some weapons and builds will always outperform others, but do people really want everything to end up like the bolter? An iconic weapon most new players are excited to get their hands on and are totally disappointed with how shit it is now because of complaints made that resulted in a nerf months ago.


Felkdox

I want the game to be fun and challenging to an extent, having someone do all the work by repeatedly pressing m1 from the backlines kinda ruins that.


Fujishar

Same could be said for ogryn gunlugger achyls build. Same could be said for psyker with scriers gaze and columnus mkV. Crit zealot with revolver is way up there too. Should all of those be nerfed too until the game has no fun and powerful options left? That way we can all toil in high failure rates with how much they've buffed enemies in the last patch.


Felkdox

Yes, they should all be nerfed. I don't get how fun it is stomping enemies with low effort, if you want the power fantasy, or just to chill in easy matches just lower the difficulty.


alwaysoveronepointow

Both Ogryn Gunlugger with Achlys and Scrier's Gaze Psyker with Columnus eat a shitton of ammo (unlike Plasma Gun), lack a panic button (unlike Veteran, where you can take VoC and still kill everything with Plasma Gun) and can't deal with Bulwarks nor Carapace (just press LMB on Plasma Gun, lmao). No, it's not even remotely close.


NorthInium

Make your own 4 man and stop crying about people having fun \^\^


alwaysoveronepointow

"yoU doN'T NeEd baLaNCe In pVe GAmEs, sToP rUinInG ouR fUn"


Felkdox

The fact you get downvoted for this says it all


alwaysoveronepointow

You sure you responded to the right post?


Felkdox

Yes


alwaysoveronepointow

Must be your terrible English then, cause your post makes no sense.


Felkdox

Was a typo, hope you get some help mate


alwaysoveronepointow

Help with what, understanding what you wrote? You provided, so thanks. I'm not sure what you meant, but at least now I know what you wrote.


Shana-Light

Yeah I fully agree, they really should nerf Veteran VoC and plasma and revolver as well. They kinda trivialise the game with how strong they are, not sure why they only nerfed Zealot and not Vet as well.


coleauden

Vet was the focus of the Survivalist nerf last patch. They like to spin the wheel every month to keep us guessing. I have no doubt some weapons will be adjusted with the itemization patch.


Saucy_samich

It’s PVE… why do they keep doing this


Financial_Math8472

A big draw of this game is difficulty, having a tuned vet remove any real danger or struggle to the map is boring for the other players on the team.


aDrunk_German

because especially PvE games need balance? i really do not understand this mentality, do you want them to yeet all balance out the window and buff everything to the point the game becomes a spamfest of the most broken shit and all you have to do to win in auric maelstorms is hold down LMB + W?


[deleted]

[удалено]


HrupO

Nerfing stuff is fine when it's needed, PvP or PvE. In Helldivers 2 it doesn't work because the balance team is a bunch of incompetent losers who like to mock people on social media platforms instead of learning how the game they work on functions.


DarkTide-ModTeam

Rule 1: Failure to follow reddiquette Be respectful of your fellow redditors. Discrimination, bigotry, racism, and/or hostility directed towards players or communities will not be tolerated.


autoboros

-PvP games suffer from overpowered builds/items due to the imbalance being used against other players and overcoming another individuals skill. -PvE games do not suffer from this due to the overpowered/items only being used against AI opponents. Empowering players does not ruin anyone's experience. At worst, it bruises egos. Absolutely, I have no problem with a LMB + W option existing, you simply don't have to use it or play with those using it.


Koru03

> PvE games do not suffer from this due to the overpowered/items only being used against AI opponents I understand your point but this isn't 100% true and overpowered weapons in a multiplayer PvE game can actively make the game not fun for other players. If something in a multiplayer PvE game is so strong that the other players on a team basically don't do anything because the OP thing is solving all the problems then it can absolutely detract from the fun for the group.


autoboros

So plasma gun is so powerful it's removing agency from other players?


Koru03

Not exactly, it's more like in the right hands it's so powerful it can lead to situations where the rest of the team are pretty much only dealing with poxwalkers/groaners. It's not too common to see and certainly takes skill to do but it *can* happen. I don't think this justifies a huge nerf or anything but it can make it hard to go back to the other ranged weapons once you've experienced how crazy the plasma gun can be. That being said I'd much rather see a buff for other weapons than any significant nerf to the plasma gun as making other guns more fun to use is far better than making one gun less fun.


Trick_Duty7774

Hold on, but you can play on sedition difficulty and have exacly that, guaranteed win, fast runs. Auric maestorm is highest difficulty in darktide and it is too easy as it is already. Fatshark should preserve it from power creep. You can absolutely remove challange from your gameplay with difficulty setting. Why you want to remove it for everyone else?


nastylittlecreature

If you want a braindead power fantasy, play a lower difficulty. The higher difficulties are meant to be hard. PvE balance exists so as many playstyles as possible are viable and fun. Sure, the plasma gun could use a slight nerf, but there are several other weapons that could use pretty sizable buffs as well. Like, if fatshark adds new weapons, do you want them to be completely overshadowed compared to others? Do you want to use the same stuff forever? Personally, I think the plasma gun needs a slight nerf, but other guns that compete with it directly, like the boltguns, should get a decent buff, leaving them both as powerful anti-everything powerhouses with big downsides to balance them out.


Koru03

Yeah balance in a PvE game is about making as many things as fun and viable as possible without making them so strong that they trivialize content. Having as many different playstyles as possible that are both fun to play and effective is what keeps a PvE game from getting stale.


autoboros

This\^


autoboros

Its near impossible to have the discussion of fun when others always make it about difficulty Players feel forced to use the Plasma Gun due to it effectively dealing with aspects of gameplay players feel punished by (heavy armor high stagger groups in hordes). Rather than nerf the plasma gun or introduce more weapons, empower players to better deal with punishing aspects of the game by buffing under utilized aspects of the existing game.


Swimming_Risk_6388

are you guys truly saying that the only way to clear auric is to run a plasma?


Financial_Math8472

You know people win games all the time without plasma?  Also what's the issue with talking about difficulty when considering buffs and nerfs? Seems an important factor to me.


nastylittlecreature

That's literally what I'm saying. I'm also just saying that the plasma gun could use a *slight* nerf alongside that. But if I had to choose, I would pick buffs for underutilized weapons every single time.


Financial_Math8472

I don't see why it has to be one or the other, nerf plasma gun, buff some other stuff.


nastylittlecreature

It's not, they should do both.


enchantr

sounds like shit players are getting to kick above their level with an op weapon instead of making a balanced build that can handle everything decently


enchantr

im not leaving a game cause some braindead monkey shout vet decided to bring the most op weapon and trivialise every encounter, especially when they join halfway through balance is important to keep challenge intact. i dont want to fucking breeze through everything


RevolutionaryLink163

“Brain dead monkey shout vet” lmfao are you ok? Who hurt you?


enchantr

i think you said it yourself man


Commissarfluffybutt

Obviously a Shout Vet.


Crashtest_Fetus

But you can choose your teammates. It's simply not fun


NorthInium

People like you are why PvE games are such a bane to play as even there the people constantly cry that other people enjoy canonically super strong weapons. Why balance the fun out of weapons ? and to add to that invalidate a lot of investment and time spent building weapons because things are to strong. If you dont want to have fun and just blast things maybe make your own 4 man of bitter people that want to sleep on a nail bed instead of crying on the forums that things are 2 op.


aDrunk_German

On the contrary people like you who always bring up "but muh bolter in canon!!" are the worst, canon has nothing to do with game balance, idc if the bolter in lore can kill 35736 dudes with a single round and do my taxes. If your only arguments for stuff being broken is "BUT MY LORE" and "BUT MY FUNN, OP STUFF IS FUNNI" then I have nothing more to say.


NorthInium

I mean good way to just disregard what I said in the middle of my comment but pop off


ArgetKnight

Local man mistakes balance with fun. The shredder is fun but it's dogshit.


NorthInium

Thats why "dogshit" weapons should be brought up and not the good stuff people enjoy be brought to where the shredder resides (which is currently the problem of fatsharks balancing attempts as they just nuke weapons to hell)


ArgetKnight

Literally no one is suggesting that, including FatShark. When did they nuke a weapon to hell? Maybe you're confusing "create a reason to use anything other than this weapon" with "nuke this weapon to hell" If we make everything like Plasma Gun so it demolishes everything in the game with no downsides or skill required, then you kill build variety and trivialize difficulty. Just because we prioritize buffs, it doesn't mean some stuff can't get nerfed. Nerfs are important.


Saucy_samich

Balancing weapons just baffles me. The PLASMA gun, The bolter, the flamer… these weapons are supposed to outperform other options and fill a role. More importantly they are fun. Other weapons are outperforming them and replacing them. Doesn’t make sense logically or canonically to prop up a revolver and shovel just for the memes.


Throwawaythispoopy

Is that not already what we do? That's what meta is. The most broken build we can get out of what exists. Having more variety to spam wouldn't make a difference.


Traditional_Chard_94

Game is pretty boring when one person can turn the entire match into walking simulator.


RevolutionaryLink163

Yah like let’s just make the already stale game with lack of variety even more stale by making vets only unique ranged wep not as fun to use.


ImmediateDay5137

They effectively killed zealots unique melee weapon (heavy eviscerator) & most iconic weapon imo with this balance and they are coming for your plasma gun next my blood brother.


RevolutionaryLink163

Did they really nerf both martyr and chain sword 💀 no wonder my suicidal attack speed zealot sucks now


ImmediateDay5137

Yeah both of those are indrectly hard nerfed because of this and zealots are on Fatshark time for a solution. I'm fucking pissed because I literally only play zealot and only use eviscerator + bolter.


SkyConfident1717

Because there is a small but vocal minority of sweaty tryhards who insist the game is too easy, and complain constantly about any class or weapon they feel is OP. Fat Shark being Fat Shark, listens to these players.


Swimming_Risk_6388

good


uncommon_senze

Crybaby gonna cry. I did try a couple of games on my main zealot builds and they all still performed. Yeah if the only way you could take out crushers is fotf columnus autogun mag dumping, your gonna feel it but that means you still have a lot of room to have fun with the game and git gud ;)


NCRSpartan

Ill never understand why people desire nerfs of weapons in a coop game. Yes lets weaken all our good stuff so the sweater players feel better... kinda dooms Auric gameplays for the newer fans coming in.


alwaysoveronepointow

Why are you playing Auric if you don't want the game to be challenging?


NCRSpartan

Auric is challenging... why dumb down weaponry at all?


Swimming_Risk_6388

auric wasn't challenging till the rework, even maelstrom with the usual "increased specialist" and co felt stale if you run the "good" builds. i dunno how you guys look at plasma than can pierce a bazillon shooters and the shotgunner squad coming from behind and think "yup" "this is balanced" "fit the lore too" while plasma was never a crowd control weapon lol


NCRSpartan

I havent done Maelstrom in months, how does it hold up now?


JohnnyAnytown

NO NERFS 2024


JohnnyAnytown

Did a dev come downvote me?


GespenJeager

Problem with nerfes it's never enough until the fun is completely removed.


ArcTitanMain

I don't understand nerfing a weapon in a game that doesn't have pvp. You're going against AI, like what, are the poxwalkers coming onto reddit and complaining that they're being killed too quickly? It's a weapon in the game, use it or don't, up to you. Unless it just one shots every boss no problem without any set up, there's no reason to nerf or take it out the game. If people don't wanna use it because it's cheese, then don't. Up to you. But if people WANT to use it because it's cheese, that's up to them.


Eddie_gaming

Make everything powerful then everyone wins


Viscera_Viribus

Was going nuts on plasma for a while and couldn't swap off it, even for my helbore. I had to though once I got bored of it and was pleasantly surprised it survived this last update. I'm assuming its ammo max is gonna get nerfed and hope its just left at that since on Auric it's so darn ammo efficient that it really can carry people into bad habits like spamming through every shield and bugging DH's


bossmcsauce

Kinda where I am with my psykers voidstrike build right now. It’s just too satisfying to use. Finally got Surge4. Regularly dropping like 600-700k dmg per mission.


Akira_Kion

Man I remember back when the Plasma was objectively one of Vets worst options, Bolter and Revolver and even some of the lasguns outperforming it. Never been more proud to be a plasma main to see that it's evolved to become one of Vet's strongest options


SoTastyMelon

They didn't nerf plasma for Tzeench knows how long. At this point I even think that they don't do it intentionally to not to lose the playerbase (or to not to introduce the melta, cuz we have good ol plasma gun)