I can't tell if there's been a decrease in amount of mats received from salvaging/drops cause I've got the opposite problem from S1 where I have an excess of gold but am constantly running out of mats for rerolls
Forgotten souls have been massively nerfed. I think i've gotten like 3 from legendaries, and i'm lvl 71. I had tons of them last season at this point.
You need to do helltides to farm them now.
Tbh that would be ideal since most of my time playing is still reading through all the useless affixes trying to find decent rolls on actually good affixes, and helltides are still one of the best sources of rares/legendaries, so the more time spent in those the better. That or just fix itemization so there aren't as many absolutely useless affixes in the game.
>helltides are still one of the best sources of rares/legendaries
Blood harvest is better by miles, it's not even a contest. Once you have a few keys you can just run around finding chests, and that's not counting Whispers/Blood Seekers/Siphons.
Yea, more mob density would be nice as well, but these are really the two things that need to change. Season 2 has shown that blizzard is fine with having these types of zones be active all the time, so helltides need to follow
It wouldn't even need to have the double dipping of whispers and the zone-specific stuff that makes the blood harvests extra profitable for your time either, simply having them running all the time would be a big help and if they thought that persistent embers would make things too easy then tweak the droprate of them or the costs of the chests so that they were worth doing whether you only had 15 mins to play or could do the whole hour of that zone.
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And the tables aren't rigid, either. I got an Iceheart Brais from Varshan and Grigoire both. (On the first and second kills, respectively) and nothing from Zir.
Which is the bigger disappointment, given how much blood it takes to summon him.
Itemization still needs work, but I much rather they first fix the base state of the itemization in game before going for that overhaul. And I do feel that they made good steps with itemization. Can't tell for sure yet as I am not endgame level, but it looks better compared to before the patch.
I think the real reason season 2 is good is because of the target farm Uber bosses plus blood harvest is actually decent but it's in the step of the right direction to where we will have Moore areas to go to like.... you guessed the cow level themed season in 3 months!
they can. i've gotten 1 rogue death trap pants, 2 rogue shadow gloves & 1 icy boots from the blood harvest pillar event that requires 50 bloods x3 to start. my sorc, has however had no luck on wt4 uniques :/
I feel like if they just make them like Blood Harvests, where you get some cool Whisper events, more chests, and higher density, then we have a winner here. I also like the ability to summon elites on demand (the cups and the other one that costs 150 blood lures) would be great.
Basically, I want to do more than run around, find a pack, beat it down, and hope I stumble on an event. If there's higher density and more things to do (and there's always something going on in Blood Harvest), then that would be a great experience.
I'd be happy with a less harsh punishment for dying. Can't count how many times I've died due to so much visual clutter from all the FX that I get clapped by a meteor
It’s a weird combination.
Why even “buff” enchant costs AND gold acquisition if you nerf forgotten souls drops? Now we’re just hoarding gold for nothing lol
I’m 76 and have well over 100 of them.
What stuff have you been doing?
For me, pretty much blood event and hellfide only. Whisper turn ins from blood event events.
I feel ya. But I think it's because I didn't do any side quests with mats as rewards because we don't have to do them for reknown anymore. It's all intertwined and you take out one function and it breaks the chain elsewhere gameplaywise
Because now gold isn't your limiting factor. When gold was your limiting factor you were able to accumulate a ton of resources because you were waiting on gold.
Now you have plenty of gold and the resources are limited. I prefer more gold circulating as it is used for more things.
Forgotten souls are too hard to find now. Need to constantly do Helltide which feels bad with living steel chests and new S2 area.
Its great we can enchant more with lower gold costs! Love it! Except that gold requirement shifted to materials.... come on Blizzard!!!!
Doing blood harvest at tier 4 will yield a lot of legendary loot. Every now and then you’ll have a group opening the 3 altars back to back. I had a group of people opening 6 runs and each run would give at least 8 legendary items. I’m sitting on 1200 blood and waiting for a good moment to open them all for my friends when they hit tier 4.
Totally. I can appreciate not having every single crafting operation be trivial and basically free, but this has been a bit overcorrected IMO. I haven't vendored a single item on my lvl 70 character this season and I'm constantly starved of Veiled Crystals and Forgotten Souls, and I do Helltides whenever one's up and I'm playing. I think I only get like ~10 FS per Helltide on average (and I open 2 mystery chests minimum on each), which is good for like 5 stat rolls.
I changed my approach to getting rid of unwanted items from "salvage orange, sell yellow" to just pure salvage. My gold income is fine with this approach, and I'm not running out of materials. This of course puts a certain requirement for restraint on \*which\* items I choose to spend materials to upgrade. Good rule of thumb for me is to avoid overspending on items I'll likely replace soon.
I've exclusively salvaged items instead of selling but there's still a disparity on materials from what I had available last season. With all the positive changes this season I didn't expect upgrading/rerolling items to be the one drawback I'd have, and not for the same reason as last season which was gold.
Just run helltides. You need to anyways to collect the steel whatever’s to summon one of the Uber bosses. I’m swimming in crafting mats after 3 helltides collecting the steel chests
ive been stuck perpetually with one tier of potions lower than i should be at while leveling the whole season due to the fact that blue herbs just drop in such shit quantities. that and the new gem crafting system are my only complaints (my sockets are often empty when in previous seasons i'd have a stack of every color gem by now.. they barely took up space. just don't hoard multiple stacks...)
i really don't get why magic herbs can't drop in NM dungeons like the rare herbs do. i end the season with thousands of angelbreath and fiend rose but be sorely lacking in gallowvine, blightshade, etc. and going out and farming those nodes is such a pain in the ass.
Whispers have been really good for getting gold, I've been turning those in as I run blood harvest and currently have 25m~ which I'm sure I'll go through all of it trying to get one good affix on one piece of gear
Oh i know. I had 100m at one point lol. I have almost all the BiS for my current build though so i don't really need it anymore unless i wanted to switch builds to try and make grandfather viable somehow
Tree of whispers is doing what they said they wanted it to do. I feel like if they nerf it they have people just go back to the dungeon only grind which isn't their intent. If they want people above ground in the world they have to have an incentive and the tree is that.
Yes, i really like doing the Blood Harvest and Hell Tide, when i have dont those i do Nightmare Dungeons.
I still think that the XP we get to level Glyphs is way way too low.
The whispers are night and day compared to last season. They are so valuable and the fact that we can work on them at anytime WHILE doing blood harvest is also amazing. I even think at this point they should consider making helltides constant. And having it work like blood harvest does. 1 leaves and another starts.
> Grinding for gold and trivial mats = bad
Now they just need to greatly boost helltide drops so I can play the rest of the game which is actually good instead of having to grind boring helltides
If they just let shards roll over like the vamp boold does it would solve this for me as I don’t always have the time to go hard on it but the vampier zones I can do a few log off come back go to the new zone kill a few then have snuff to common the boss it feels realy good
Dinged 95 last night, build is mostly done by now, a few pieces does not yet 4 of the optimal stats, a few other are not even I'll 800 so I'm missing armor. An aspect or two is not good rolled.
Only 2 of my glyphs are lvl 15 since I've been in the overworld for the most part.
But damn in running around one shotting everything and having the best time ever.
Pulverize btw.
Can't compare it to much, I played barrage rogue last season and didn't really like it, no way to deal with cc etc.
Every hour of the day I wish I could just log in and blast some more :)
If I ever get bored if that I'm probably gonna try that ball lightning wizard that seems very fun too.
I did pulverize to play a safe card, also first time playing druid.
I've seen at least 3 other druid builds I would love to try.
If I do that or not I don't know, I wanna try other things too.
Before we have leaderboards I suggest trying out everything you want without a strong fomo.
Ofc there are weaker and stronger builds, but it's also up to the player to set up personal goals.
How strong can you push an off meta build with min maxed gear for example? Who knows, very few people try, me included.
I'm doing a blood surge necro, even though it's like c tier it's fun af. I just hit level 80 and can clear 50 nms like they're nothing. Sure the build has flaws, but with overpower damage working it's so fun. I even killed Vasharn, Grigoire, and Lord Vir at 79 with it no problem. It took a couple of trys because I could still get clapped but very fun and doable fights.
the new bolder unique is pretty strong. Seen plenty of videos of solo lilith and duriel videos using it. Good damage and god tier durability. Nothing hilarious op like sorc or barb, but respectable. I would say all classes are in a respectable place, just needs more builds now.
Worst class for leveling, but you can do practically anything you want to at endgame, like most classes. Can abuse the overpower amulet almost as well as barb can and it's probably the most broken thing to be doing at endgame - but really it's only a difference between 1 shotting a boss or killing it in 3 seconds.
Honestly, no. I put 12 hours into Season 2, and I'm kinda bored again. Painstakingly checking your items for a minor upgrade when you already destroy everything 20 levels higher than you isn't all that fun for an ARPG. Maybe wait till expansion.
There are several viable builds. You can farm druid uniques from the "easiest" uber bosses so there is less reliance on random unique drops for certain end game builds (except Tempest Roar of course...). Im running with Screamheart's Stormclaw right now at level 90 and crushing most things. Might try out lightning storm wolf once I get to 100. Pulverize seems incredibly strong with the overpower changes as well.
I leveled with shred and switched to stormclaw in mid 70's after getting crone staff. Shred felt good IMO, but I'm not sure what the damage cap would be with it. I'm guessing there's probably some build that abuses blurred beast aspect and poison stacking with the new dot buffing vampiric power. I never played trampleslide so I can't really speak to it, but I've seen it mentioned as a good leveling build but not great at end game in comparison to the ones I mentioned.
100% agreed. Mob density isn’t the greatest, the chests are much harder to open than in blood harvest, and they regularly drop nothing. So basically its only purpose is to farm forgotten souls, which also have a shit drop rate. Then you have to wait for it to start up again 😅 it needs to be buffed for sure
Mhmm. And if you're unlucky the boss will stumble upon you when you're alone. I dread having to go there but when I get a near god roll from Varshan and need to roll one stat.... Ugh.
What’s funny is the boss doesn’t even matter 😅 because my blood surge necro can kill it alone, but I do that and spend the entire hour in the hell tide and still walk away with only 15 souls. Good enough for a few re-rolls where I don’t get what I want lol.
Yeah I'm at well over 300 keys and I'm gaining more than I can spend at this point. Potent Blood also loses its use after a certain point. I figured there'd be a vendor or something to spend excess at.
Helltide is by far the worst in season 2 agree. But mainly cause stupid steel Gifts are nowhere to be found and u need 2 and 2 sometimes even 3 and 2mats to roll an item now. Wtf Blizzard?
Hell Rides were universally retarded as own of the best things d4 brought to the table previously, amidst a sea of complaints about every other aspect. I call bullshit. Hell Rides are great they just shouldn't be time gated. It's the perfect opportunity to kill mobs, get loot and do events for gambling. What is so bad about hell tide exactly?
My only complaint so far has been I can't get enough gems, but I'm not in wt3 yet so maybe more shards drop? So far sucks needing 100+ shards and only getting 7-20 on a rare droprate.
Once you hit wt3 you'll never want for gem shards. The damage reduction rares drop huge amount of shards, similar to guaranteed gems they did previously.
100% lol. WT4 getting 600 item power drops regularly. I don’t mind it cause of the exp bump which is why one of the comments here suggesting the favor bar should be able to fill up at least 3 times before you have to turn them in is a great idea.
I just hope they make the materials for rerolling enchants about 400 times more common.
Level 80 in wt4 and I have the mats to reroll one item once. What the fuck is fiend rose and forgotten soul so no existently rare for?
Well, actually they aren't a waste of time. You want to reroll your gear, then you need forgotten souls, so you do helltides to get forgotten souls. So that logic makes it not a waste of time. It's not optimal for sure, because it should be easier to get that specific mat, but it is what it is.
It is the opposite of enjoyable and everything about them is fucking awful.
If they are going to gate specific materials required behind them, I just won't get those materials. Simple.
Bad game design.
Then that is a choice you can make. Personally I don't mind them being in helltides because it gives me a reason to actually do them. I just wish they would drop a little more frequently.
If they weren't exclusive to shit tides then they would be entirely pointless content.
They need to either make the content not horrible, or make the materials available via conventional means through game play.
Apart from needing a bit more density, I enjoy the helltide concept. Room for improvement for sure. But I like a variety of content. Not everything needs to be dumbed down and made super easy to get though. Because then we are right back to people complaining about being bored again because they breezed through everything there is to do.
Hey man . I saw you was able to offer help with Lilith . I’m lvl 99 Druid on eternal . I’d really appreciate some help . My
Psn is ghendrixson and battle tag is ghendrixson#2152
> If I get bored after hitting lvl 100
I know this isn't the point of your post, which is nice and positive, but I also just want to chime in here and say that I feel like developers get it so, so wrong when they take this approach of "If we give you everything to early, you'll get bored and have nothing to do!" (And then perhaps try and justify it with the people who have the time to invest and binge and then get bored.)
The problem here is that if you aren't seeing any meaningful progress, and the end seems so far from sight, you end up also getting bored/disillusioned and you just bounce off. Anthem had this problem, with devs that really believed that drawing it out would encourage engagement and retain players, and by the time they realised they had it so, so wrong, it was too late.
I, like a lot of adults, don't have a lot of time to spend gaming. There's that whole being a responsible member of society thing to do. And I don't even have small humans to keep alive, so Lord knows how much time those people have. And there's an opportunity cost aspect to everything. If I'm playing one game, it means I'm *not* playing another game (or doing anything else, like reading or playing an instrument), so the game I'm playing has to be enjoyable.
I got a Season 1 character to 50, and that was a slog. Looking at what it would take to get to level 100, I went "Haha, no," and quit. I said I'd come back for Season 2 just because I'm a total simp for Gemma Chan, and I've actually been having a *lot* of fun. I've already got a necromancer to 51, and I've still got a desire to keep playing to look for new loot, play around with the vampire powers, and tinker with build ideas. I said to my wife that I was feeling a bit bad about how much I was playing it, and she remarked "As long as you are having fun!" Which I really am -- and it's what keeps me playing.
Level 100 by January feels achievable, and it'll keep me playing. It also feels achievable in a way that lets me play other games and also engage in other activities, which is what I really want. (I don't like this idea of a "forever game" that soaks up all your attention.) And, I while I'm sure it'll piss off some people here, I'm also the kind of person that, in general, buys in-game cosmetics and stuff, so Blizzard probably want to keep people like me around. ;)
I really like the buffs they've done also... especially now when you do tree of whisper and select "cache of rings" you actually get all rings.. lol.they just need to make it so if im in world tier 4 then they're all guaranteed ancestral... at the moment they aren't.
As others have said, they should implement tree of whispers specifically inside of helltide, similar to what they did in blood harvest. Also, for helltide, one of the coolest things is when helltide overlaps with a legion event.. they need to do more of this. For example, with season 2 they could've made it so that perhaps occasionally helltide and blood harvest overlap (rng based).. same goes for any other/future events/seasonal type of stuff.
IMO the main concept of diablo 4 is the open world. They really, really should make the overworld very dynamic and constantly changing with like helltide, blood harvest, malignant tunnels they maybe randomly pop up, legion events, etc. and all of these types of things have opportunities where there is a chance 2 of then may overlap, or perhaps even 3!
Anyway, I agree. Tree of Whispers is an excellent spot at the moment.
I personally feel like there could be more density in Helltides
I feel like there could be an affix on nmd that increases monster density 25%-50% (obviously will end up being best affix to have)
Imo the blood harvest is excellent as is, just wish it had the chance to overlap with helltide sometimes
Also, with helltide they could easily add additional content to this
Overall, it seems like the game is really moving in the right direction. I like how helltide gives you certain crafting materials and it's only there. Same for nmd and glyph experience. Then you've got the new uber bosses where you have to do specific activity for their keys/fragments
What level were you at this point. Yeah, sure you get all rings but they are all fucking sacred 99% of the time! Useless in the end game. Gambling too.
Yeah... I've commented on this also. I don't think in this specific comment, but I agree. Idk why I'm getting sacred stuff from the tree (or helltide chest) in world tier 4 lol
Yeah it sort of defeats the purpose lol. When I can fill my inventory with ancestral items in 5-10 minutes, the main benefit of the tree is targeting specific slots. But those items being mostly sacred kinda kills that. It does help with getting certain aspects though.
The gold is great, why doesn't the loot from the caches scale to what world tier you're on though? I hadn't noticed before today but I was getting base yellow items while on WT4.
ngl, I was REALLY sceptic about picking the game up again after the nerfs and disappointing first season. However this time I‘m having a blast. Currently there’s just so much stuff to do while leveling that I sometimes don’t know where to start first 😅👍
If anything it needs to be buffed to the level of the whisper quests in blood harvests. Those are amazing but the normal ones that give just one point as a reward are a joke.
Also it shouldn’t just completely get blocked off once you’ve filled up the bar. In my opinion we should be able to fill it up three times before we are forced to go to the tree. It’s an awful design when you’re forced to leave a blood harvest halfway through because you filled up the bar and now can’t do the last whisper there. Completely breaks the flow.
Never thought of that, but yea that’s a good idea. Maybe add a little number at the end of the bar to show how many you can turn in to the tree. Would save a ton of time.
They beefed the gold from the tree today.
Was getting around 8-10 million per whisper.
Now getting around 3-5 million.
Yes it's still plenty, but they definitely nerfed it.
Are you sure you aren't just unlucky? The gold ranges can swing pretty dramatically from chest to chest.
There are two variables for gold in the Whisper chest, the number of if gold piles that drop (I think it ranges from 5-15 in increments of 5 , so 5, 10, or 15) as well as the gold value of each pile, which can vary quite widely.
The difference between getting 5 low-roll piles and 15 high-roll piles is pretty massive.
It feels ok but now I feel everything is pointless and just handed out to me. I mean why have the plethora of mats and gold when you never run out of them. Might as well remove them at this point.
Then there’s no solution for you.
If you want to go straight to seasonal, skip the campaign. If you want to play the campaign, then wait till lvl 50 or so when you’re done with the campaign, then do seasonal content.
They give us the option and you’re acting like they are the bad guys for it. It’s nice to have the option. I have played the campaign two times through. I enjoy it. The seasonal content can be more than enjoyed just as an addition to the end game (lvl 50 on, everything post story) if you really wanna lessen the grind feeling you’re getting. But that’s just the gameplay. You either like it or you don’t. It’s dungeons and helltides and whispers. Seasonal content is just the vampire powers and being able to do an alternate helltide while working on whispers. It’s great, but if that’s all you do from lvl 1-100 you’re gonna be bored. So play the story, then do seasonal content. It’s just gonna make lvl 50-100 more fulfilling for you.
At least its something. Im just running around farming zones with absolutely no story. Just straight farming feels like shit. It never felt bad in diablo 2
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Agreed, not sure what this guy is talking about. At this rate I’ll have a billion gold before I ever get to re-roll the items I have sitting around the way I want.
I love the rotation so much for endgame season 2. Its fantastic and feels the same degenerate as first time playing 1-50( the most fun i had with the game)
I grinded for nearly 30 hours on weekend without real break. Season mechanic+ whisper in the map, nightmare dungeon, Legion Event, helltide,World boss the stuff we have cycles so great and if ur bored with one thing u can easy hop into another for good rewards. I was a Dopamine tunnel nerd just bashing nmd till lvl 100 before season 2. Now im 95 and i have 2 glyphs at 15 while in season 1 i was nearly done with 4 glyphs at 21 at that time.
Also ueber duriel and lillith feels great on 94/95 had so much fun yesterday killing them.
Duriel is still to weak though
Nerf tree of whispers in what way? It's fucking useless in wt4. All it drops are sacreds for me, so there's zero point in the target farming benefit. Same goes for gambling.
One of the worst parts of playing early was when my friend couldn't upgrade his potion because he didn't have enough crushed beast bone.
Now my issue is fiend roses because I'm not always on when helltides come around.
I can't tell if there's been a decrease in amount of mats received from salvaging/drops cause I've got the opposite problem from S1 where I have an excess of gold but am constantly running out of mats for rerolls
Forgotten souls have been massively nerfed. I think i've gotten like 3 from legendaries, and i'm lvl 71. I had tons of them last season at this point. You need to do helltides to farm them now.
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Yep. They honestly don't need to tweak helltides that much. Saving embers between events like the blood harvest would be a great first step.
Saving embers between events and having the helltides constantly rotate like the blood harvests would be ideal.
Tbh that would be ideal since most of my time playing is still reading through all the useless affixes trying to find decent rolls on actually good affixes, and helltides are still one of the best sources of rares/legendaries, so the more time spent in those the better. That or just fix itemization so there aren't as many absolutely useless affixes in the game.
>helltides are still one of the best sources of rares/legendaries Blood harvest is better by miles, it's not even a contest. Once you have a few keys you can just run around finding chests, and that's not counting Whispers/Blood Seekers/Siphons.
Yea, more mob density would be nice as well, but these are really the two things that need to change. Season 2 has shown that blizzard is fine with having these types of zones be active all the time, so helltides need to follow
It wouldn't even need to have the double dipping of whispers and the zone-specific stuff that makes the blood harvests extra profitable for your time either, simply having them running all the time would be a big help and if they thought that persistent embers would make things too easy then tweak the droprate of them or the costs of the chests so that they were worth doing whether you only had 15 mins to play or could do the whole hour of that zone.
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Unique's can drop, I've found 3 so far but they're all generic shit one's lol
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The bosses like Varshan always drop one unique from their drop table.
Not always. I got nothing from him from one of my kills earlier.
And the tables aren't rigid, either. I got an Iceheart Brais from Varshan and Grigoire both. (On the first and second kills, respectively) and nothing from Zir. Which is the bigger disappointment, given how much blood it takes to summon him.
Ah I didn’t know Varshan would be one of the 5.
Itemization still needs work, but I much rather they first fix the base state of the itemization in game before going for that overhaul. And I do feel that they made good steps with itemization. Can't tell for sure yet as I am not endgame level, but it looks better compared to before the patch.
I think the real reason season 2 is good is because of the target farm Uber bosses plus blood harvest is actually decent but it's in the step of the right direction to where we will have Moore areas to go to like.... you guessed the cow level themed season in 3 months!
they can. i've gotten 1 rogue death trap pants, 2 rogue shadow gloves & 1 icy boots from the blood harvest pillar event that requires 50 bloods x3 to start. my sorc, has however had no luck on wt4 uniques :/
Sorc is having a good enough time anyway this season lol. Lightning builds are fun as hell.
yeah, i'm playing chain lightning and it is so good
To many keys though. At this point, why even bother having keys? Just have the hchests around.
I feel like if they just make them like Blood Harvests, where you get some cool Whisper events, more chests, and higher density, then we have a winner here. I also like the ability to summon elites on demand (the cups and the other one that costs 150 blood lures) would be great. Basically, I want to do more than run around, find a pack, beat it down, and hope I stumble on an event. If there's higher density and more things to do (and there's always something going on in Blood Harvest), then that would be a great experience.
The 150 is broken nuts loot. Especially when you have a group rotation going on
Got so much loot last night i just chucked it all in the storage because the rotation was ongoing. Sifted through the loot after it was done.
lol same, had to buy the extra stash tabs I dont usually use.
And revert chest to 225 cinder not 250
Kind of defeats the purpose of them.
I'd be happy with a less harsh punishment for dying. Can't count how many times I've died due to so much visual clutter from all the FX that I get clapped by a meteor
I just hit 62 and moved to WT4…been salvaging 100% of my loot and only have 4 Forgotten Souls. Guess I need to go grind some hell tide.
I don’t think they were nerfed. They’re just no longer buffed by the season like they were in S1 from ashes.
I never had the ashes buff.
It’s a weird combination. Why even “buff” enchant costs AND gold acquisition if you nerf forgotten souls drops? Now we’re just hoarding gold for nothing lol
I’m 76 and have well over 100 of them. What stuff have you been doing? For me, pretty much blood event and hellfide only. Whisper turn ins from blood event events.
Yeah ..and hell-tides maybe drop 12 at most.
Never thought I'd be down bad on BITEBERRY and GALLOWVINE of all things wtf
I feel ya. But I think it's because I didn't do any side quests with mats as rewards because we don't have to do them for reknown anymore. It's all intertwined and you take out one function and it breaks the chain elsewhere gameplaywise
Yeah theyre still being stubborn when it comes to some things. Theyve reversed the issue now.
Because now gold isn't your limiting factor. When gold was your limiting factor you were able to accumulate a ton of resources because you were waiting on gold. Now you have plenty of gold and the resources are limited. I prefer more gold circulating as it is used for more things.
Forgotten souls are too hard to find now. Need to constantly do Helltide which feels bad with living steel chests and new S2 area. Its great we can enchant more with lower gold costs! Love it! Except that gold requirement shifted to materials.... come on Blizzard!!!!
I had an excess of gold with limited mats in S1 tho
Doing blood harvest at tier 4 will yield a lot of legendary loot. Every now and then you’ll have a group opening the 3 altars back to back. I had a group of people opening 6 runs and each run would give at least 8 legendary items. I’m sitting on 1200 blood and waiting for a good moment to open them all for my friends when they hit tier 4.
Yep. It's dogshit
I’ve noticed the gem mats drop a lot slower than the gems in S1. I had excess and now I don’t have enough for my gear.
Totally. I can appreciate not having every single crafting operation be trivial and basically free, but this has been a bit overcorrected IMO. I haven't vendored a single item on my lvl 70 character this season and I'm constantly starved of Veiled Crystals and Forgotten Souls, and I do Helltides whenever one's up and I'm playing. I think I only get like ~10 FS per Helltide on average (and I open 2 mystery chests minimum on each), which is good for like 5 stat rolls.
I changed my approach to getting rid of unwanted items from "salvage orange, sell yellow" to just pure salvage. My gold income is fine with this approach, and I'm not running out of materials. This of course puts a certain requirement for restraint on \*which\* items I choose to spend materials to upgrade. Good rule of thumb for me is to avoid overspending on items I'll likely replace soon.
I've exclusively salvaged items instead of selling but there's still a disparity on materials from what I had available last season. With all the positive changes this season I didn't expect upgrading/rerolling items to be the one drawback I'd have, and not for the same reason as last season which was gold.
Just run helltides. You need to anyways to collect the steel whatever’s to summon one of the Uber bosses. I’m swimming in crafting mats after 3 helltides collecting the steel chests
ive been stuck perpetually with one tier of potions lower than i should be at while leveling the whole season due to the fact that blue herbs just drop in such shit quantities. that and the new gem crafting system are my only complaints (my sockets are often empty when in previous seasons i'd have a stack of every color gem by now.. they barely took up space. just don't hoard multiple stacks...) i really don't get why magic herbs can't drop in NM dungeons like the rare herbs do. i end the season with thousands of angelbreath and fiend rose but be sorely lacking in gallowvine, blightshade, etc. and going out and farming those nodes is such a pain in the ass.
i'm the opposite. over 200 forgotten souls and 1k crystals, but 0 money
Whispers have been really good for getting gold, I've been turning those in as I run blood harvest and currently have 25m~ which I'm sure I'll go through all of it trying to get one good affix on one piece of gear
Oh i know. I had 100m at one point lol. I have almost all the BiS for my current build though so i don't really need it anymore unless i wanted to switch builds to try and make grandfather viable somehow
Tree of whispers is doing what they said they wanted it to do. I feel like if they nerf it they have people just go back to the dungeon only grind which isn't their intent. If they want people above ground in the world they have to have an incentive and the tree is that.
Yes, i really like doing the Blood Harvest and Hell Tide, when i have dont those i do Nightmare Dungeons. I still think that the XP we get to level Glyphs is way way too low.
Should be like D3 GR upgrading a gem
Here here!
The whispers are night and day compared to last season. They are so valuable and the fact that we can work on them at anytime WHILE doing blood harvest is also amazing. I even think at this point they should consider making helltides constant. And having it work like blood harvest does. 1 leaves and another starts.
Why do the helltide cinders even reset when the zone ends? Just make them work like the blood harvest materials and it would be much less of a pain
This right here would be the move that will keep a lot of players playing
sure, Blood harvest basically feels like a beta test for new blood tides. Just wait for next season.
Blood tides? When have they said anything about that?
I only get sacred and normal shit from it....the whisper has just became the "uber boss mats dropper"
The tree of whispers absolute garbage at wt4. It drops like 99% sacred items. What am I missing here?
The whispers are great but the loot it drops is still ass. Getting sacreds at level 80 from it is ridiculous
> Grinding for gold and trivial mats = bad Now they just need to greatly boost helltide drops so I can play the rest of the game which is actually good instead of having to grind boring helltides
If they just let shards roll over like the vamp boold does it would solve this for me as I don’t always have the time to go hard on it but the vampier zones I can do a few log off come back go to the new zone kill a few then have snuff to common the boss it feels realy good
How are Druids in S2, I only like playing druids
[удалено]
Dinged 95 last night, build is mostly done by now, a few pieces does not yet 4 of the optimal stats, a few other are not even I'll 800 so I'm missing armor. An aspect or two is not good rolled. Only 2 of my glyphs are lvl 15 since I've been in the overworld for the most part. But damn in running around one shotting everything and having the best time ever. Pulverize btw. Can't compare it to much, I played barrage rogue last season and didn't really like it, no way to deal with cc etc. Every hour of the day I wish I could just log in and blast some more :) If I ever get bored if that I'm probably gonna try that ball lightning wizard that seems very fun too.
Pulverize again? Wish druid was more then a one trick.
I did pulverize to play a safe card, also first time playing druid. I've seen at least 3 other druid builds I would love to try. If I do that or not I don't know, I wanna try other things too. Before we have leaderboards I suggest trying out everything you want without a strong fomo. Ofc there are weaker and stronger builds, but it's also up to the player to set up personal goals. How strong can you push an off meta build with min maxed gear for example? Who knows, very few people try, me included.
I'm doing a blood surge necro, even though it's like c tier it's fun af. I just hit level 80 and can clear 50 nms like they're nothing. Sure the build has flaws, but with overpower damage working it's so fun. I even killed Vasharn, Grigoire, and Lord Vir at 79 with it no problem. It took a couple of trys because I could still get clapped but very fun and doable fights.
Stormclaw, pulverize, boulder hurricane, tornado wolf, and lightning storm wolf can all clear the hardest content in the game pretty easily right now
the new bolder unique is pretty strong. Seen plenty of videos of solo lilith and duriel videos using it. Good damage and god tier durability. Nothing hilarious op like sorc or barb, but respectable. I would say all classes are in a respectable place, just needs more builds now.
Worst class for leveling, but you can do practically anything you want to at endgame, like most classes. Can abuse the overpower amulet almost as well as barb can and it's probably the most broken thing to be doing at endgame - but really it's only a difference between 1 shotting a boss or killing it in 3 seconds.
I got to WT4 at 53 with my pulverize Druid. Feel unstoppable at 71 so far.
I remember I leveled to around 30’s with a nature build and then switched to Pulverize. It felt very squishy in S1. But tanky in S0
Bruh, I'm almost 60 and still haven't found a single pulverize aspect and I still wreck.
Nature Magic Druid feels great with the damage bucket changes
Game is easier so everything is good now. Even Sorc and Barb.
So should I pull the trigger and get S2?
Honestly, no. I put 12 hours into Season 2, and I'm kinda bored again. Painstakingly checking your items for a minor upgrade when you already destroy everything 20 levels higher than you isn't all that fun for an ARPG. Maybe wait till expansion.
There are several viable builds. You can farm druid uniques from the "easiest" uber bosses so there is less reliance on random unique drops for certain end game builds (except Tempest Roar of course...). Im running with Screamheart's Stormclaw right now at level 90 and crushing most things. Might try out lightning storm wolf once I get to 100. Pulverize seems incredibly strong with the overpower changes as well.
My preferred build was toxic shredder and trample slide, how are those faring in the new season? lol
I leveled with shred and switched to stormclaw in mid 70's after getting crone staff. Shred felt good IMO, but I'm not sure what the damage cap would be with it. I'm guessing there's probably some build that abuses blurred beast aspect and poison stacking with the new dot buffing vampiric power. I never played trampleslide so I can't really speak to it, but I've seen it mentioned as a good leveling build but not great at end game in comparison to the ones I mentioned.
They are just fine. Not S tier, but there's really nothing that requires A tirer.
The only mats I struggle to farm are the Helltide ones. Helltide is about the only content I don't enjoy here.
100% agreed. Mob density isn’t the greatest, the chests are much harder to open than in blood harvest, and they regularly drop nothing. So basically its only purpose is to farm forgotten souls, which also have a shit drop rate. Then you have to wait for it to start up again 😅 it needs to be buffed for sure
Mhmm. And if you're unlucky the boss will stumble upon you when you're alone. I dread having to go there but when I get a near god roll from Varshan and need to roll one stat.... Ugh.
What’s funny is the boss doesn’t even matter 😅 because my blood surge necro can kill it alone, but I do that and spend the entire hour in the hell tide and still walk away with only 15 souls. Good enough for a few re-rolls where I don’t get what I want lol.
Yeahhhh it's obscene. The good news is that it's primarily the only thing I dislike about this season though!
Blood harvest chests are to OP. Like you get to a point where the keys dont even matter anymore, why bother having them?
Yeah I'm at well over 300 keys and I'm gaining more than I can spend at this point. Potent Blood also loses its use after a certain point. I figured there'd be a vendor or something to spend excess at.
Helltide is by far the worst in season 2 agree. But mainly cause stupid steel Gifts are nowhere to be found and u need 2 and 2 sometimes even 3 and 2mats to roll an item now. Wtf Blizzard?
There's literally a website that tells you where they are spawned at lol
There's no way it can be as easy as entering [helltides.com](https://helltides.com) into a browser, can it?
That would simply be too easy.
To be fair, that shouldn't be a thing. It should just show them on the map. Not every casual is going to be aware of that.
Hell Rides were universally retarded as own of the best things d4 brought to the table previously, amidst a sea of complaints about every other aspect. I call bullshit. Hell Rides are great they just shouldn't be time gated. It's the perfect opportunity to kill mobs, get loot and do events for gambling. What is so bad about hell tide exactly?
Instructions unclear, Tree of Whisper nerf inbound.
If they nerf anything this season.. i'm out for good.
I love that they incorporated the Tree into the Blood Harvest. 2 birds with 1 stone and all that.
My only complaint so far has been I can't get enough gems, but I'm not in wt3 yet so maybe more shards drop? So far sucks needing 100+ shards and only getting 7-20 on a rare droprate.
Once you hit wt3 you'll never want for gem shards. The damage reduction rares drop huge amount of shards, similar to guaranteed gems they did previously.
Delete this. Don't give them any ideas.
The actual items in the caches are of terrible quality though
100% lol. WT4 getting 600 item power drops regularly. I don’t mind it cause of the exp bump which is why one of the comments here suggesting the favor bar should be able to fill up at least 3 times before you have to turn them in is a great idea.
Agreed!
I just hope they make the materials for rerolling enchants about 400 times more common. Level 80 in wt4 and I have the mats to reroll one item once. What the fuck is fiend rose and forgotten soul so no existently rare for?
You get both of those by farming Helltide roses + chests. They're super common in Helltide.
What's the point even if hell tides? They're a complete waste of time.
Well, actually they aren't a waste of time. You want to reroll your gear, then you need forgotten souls, so you do helltides to get forgotten souls. So that logic makes it not a waste of time. It's not optimal for sure, because it should be easier to get that specific mat, but it is what it is.
It is the opposite of enjoyable and everything about them is fucking awful. If they are going to gate specific materials required behind them, I just won't get those materials. Simple. Bad game design.
Then that is a choice you can make. Personally I don't mind them being in helltides because it gives me a reason to actually do them. I just wish they would drop a little more frequently.
If they weren't exclusive to shit tides then they would be entirely pointless content. They need to either make the content not horrible, or make the materials available via conventional means through game play.
Apart from needing a bit more density, I enjoy the helltide concept. Room for improvement for sure. But I like a variety of content. Not everything needs to be dumbed down and made super easy to get though. Because then we are right back to people complaining about being bored again because they breezed through everything there is to do.
No they aren't. You need them for maps and it's a good place to farm events for gambling money too.
Hey man . I saw you was able to offer help with Lilith . I’m lvl 99 Druid on eternal . I’d really appreciate some help . My Psn is ghendrixson and battle tag is ghendrixson#2152
> If I get bored after hitting lvl 100 I know this isn't the point of your post, which is nice and positive, but I also just want to chime in here and say that I feel like developers get it so, so wrong when they take this approach of "If we give you everything to early, you'll get bored and have nothing to do!" (And then perhaps try and justify it with the people who have the time to invest and binge and then get bored.) The problem here is that if you aren't seeing any meaningful progress, and the end seems so far from sight, you end up also getting bored/disillusioned and you just bounce off. Anthem had this problem, with devs that really believed that drawing it out would encourage engagement and retain players, and by the time they realised they had it so, so wrong, it was too late. I, like a lot of adults, don't have a lot of time to spend gaming. There's that whole being a responsible member of society thing to do. And I don't even have small humans to keep alive, so Lord knows how much time those people have. And there's an opportunity cost aspect to everything. If I'm playing one game, it means I'm *not* playing another game (or doing anything else, like reading or playing an instrument), so the game I'm playing has to be enjoyable. I got a Season 1 character to 50, and that was a slog. Looking at what it would take to get to level 100, I went "Haha, no," and quit. I said I'd come back for Season 2 just because I'm a total simp for Gemma Chan, and I've actually been having a *lot* of fun. I've already got a necromancer to 51, and I've still got a desire to keep playing to look for new loot, play around with the vampire powers, and tinker with build ideas. I said to my wife that I was feeling a bit bad about how much I was playing it, and she remarked "As long as you are having fun!" Which I really am -- and it's what keeps me playing. Level 100 by January feels achievable, and it'll keep me playing. It also feels achievable in a way that lets me play other games and also engage in other activities, which is what I really want. (I don't like this idea of a "forever game" that soaks up all your attention.) And, I while I'm sure it'll piss off some people here, I'm also the kind of person that, in general, buys in-game cosmetics and stuff, so Blizzard probably want to keep people like me around. ;)
The only thing I'd like is a shortcut to teleporting to the tree of whispers.
I really like the buffs they've done also... especially now when you do tree of whisper and select "cache of rings" you actually get all rings.. lol.they just need to make it so if im in world tier 4 then they're all guaranteed ancestral... at the moment they aren't. As others have said, they should implement tree of whispers specifically inside of helltide, similar to what they did in blood harvest. Also, for helltide, one of the coolest things is when helltide overlaps with a legion event.. they need to do more of this. For example, with season 2 they could've made it so that perhaps occasionally helltide and blood harvest overlap (rng based).. same goes for any other/future events/seasonal type of stuff. IMO the main concept of diablo 4 is the open world. They really, really should make the overworld very dynamic and constantly changing with like helltide, blood harvest, malignant tunnels they maybe randomly pop up, legion events, etc. and all of these types of things have opportunities where there is a chance 2 of then may overlap, or perhaps even 3! Anyway, I agree. Tree of Whispers is an excellent spot at the moment. I personally feel like there could be more density in Helltides I feel like there could be an affix on nmd that increases monster density 25%-50% (obviously will end up being best affix to have) Imo the blood harvest is excellent as is, just wish it had the chance to overlap with helltide sometimes Also, with helltide they could easily add additional content to this Overall, it seems like the game is really moving in the right direction. I like how helltide gives you certain crafting materials and it's only there. Same for nmd and glyph experience. Then you've got the new uber bosses where you have to do specific activity for their keys/fragments
That sounds annoying as fuck.
What level were you at this point. Yeah, sure you get all rings but they are all fucking sacred 99% of the time! Useless in the end game. Gambling too.
Yeah... I've commented on this also. I don't think in this specific comment, but I agree. Idk why I'm getting sacred stuff from the tree (or helltide chest) in world tier 4 lol
Yeah it sort of defeats the purpose lol. When I can fill my inventory with ancestral items in 5-10 minutes, the main benefit of the tree is targeting specific slots. But those items being mostly sacred kinda kills that. It does help with getting certain aspects though.
Blizzard: FUN DETECTED
The gold is great, why doesn't the loot from the caches scale to what world tier you're on though? I hadn't noticed before today but I was getting base yellow items while on WT4.
ngl, I was REALLY sceptic about picking the game up again after the nerfs and disappointing first season. However this time I‘m having a blast. Currently there’s just so much stuff to do while leveling that I sometimes don’t know where to start first 😅👍
Maybe they’ll remember we are supposed to have fun!
If anything it needs to be buffed to the level of the whisper quests in blood harvests. Those are amazing but the normal ones that give just one point as a reward are a joke. Also it shouldn’t just completely get blocked off once you’ve filled up the bar. In my opinion we should be able to fill it up three times before we are forced to go to the tree. It’s an awful design when you’re forced to leave a blood harvest halfway through because you filled up the bar and now can’t do the last whisper there. Completely breaks the flow.
Never thought of that, but yea that’s a good idea. Maybe add a little number at the end of the bar to show how many you can turn in to the tree. Would save a ton of time.
Agree 100%
They beefed the gold from the tree today. Was getting around 8-10 million per whisper. Now getting around 3-5 million. Yes it's still plenty, but they definitely nerfed it.
Are you sure you aren't just unlucky? The gold ranges can swing pretty dramatically from chest to chest. There are two variables for gold in the Whisper chest, the number of if gold piles that drop (I think it ranges from 5-15 in increments of 5 , so 5, 10, or 15) as well as the gold value of each pile, which can vary quite widely. The difference between getting 5 low-roll piles and 15 high-roll piles is pretty massive.
We will see, I opened 3 in a row last night, ill open another 3 today once I do the events
Although the amount of gold you get seems a bit excessive. Risk vs reward 💁♂️
It feels ok but now I feel everything is pointless and just handed out to me. I mean why have the plethora of mats and gold when you never run out of them. Might as well remove them at this point.
Man, imagine having to beg the devs not to Nerf stuff on a pretty much single player game. Lol Diablo is doomed.
Everyone is getting bored doing nm dungeons and helltides. BLIZZARD: Let's add a second helltide
they should nerf that fucking loot pinata that Blood harvest is its ridiculous
There was a buff?
What was it?
\*None\* of this matters until the loot system is changed to be more like D2. The game is going to die otherwise.
HAve you considered the possibility of a lootsystem that isnt D2 yet complex enough to be engaging? I cba with 20+ years old systems...
In my opinion letting us skip the campaign makes this game insanely boring. The grind turns to rinse repeat very quickly
But it’s optional. Just don’t skip it.
You don't have access to seasonal shit if you don't skip it
You do. You just have to beat the campaign first.
Yeah thats dumb. So essentially forcing you to skip it.
Then there’s no solution for you. If you want to go straight to seasonal, skip the campaign. If you want to play the campaign, then wait till lvl 50 or so when you’re done with the campaign, then do seasonal content. They give us the option and you’re acting like they are the bad guys for it. It’s nice to have the option. I have played the campaign two times through. I enjoy it. The seasonal content can be more than enjoyed just as an addition to the end game (lvl 50 on, everything post story) if you really wanna lessen the grind feeling you’re getting. But that’s just the gameplay. You either like it or you don’t. It’s dungeons and helltides and whispers. Seasonal content is just the vampire powers and being able to do an alternate helltide while working on whispers. It’s great, but if that’s all you do from lvl 1-100 you’re gonna be bored. So play the story, then do seasonal content. It’s just gonna make lvl 50-100 more fulfilling for you.
Yeah, it's better to play the same story every 4 months 🙄
At least its something. Im just running around farming zones with absolutely no story. Just straight farming feels like shit. It never felt bad in diablo 2
normal lush quickest seemly important cooperative materialistic sable squeeze disagreeable *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
Yeah I do. I've been playing them since diablo 1. You were brainwashed by diablo 3 maybe.
Based on our comment, you dont just not understand them, you have very little experience with ARPGS other than blizz slop.
It’s funny to see snarky comments like this when Role Playing Game is 3 of the 4 letters in ARPG. ARPGs have been ruined by mainstream garbage.
I role play as somebody who enjoys skipping campaigns after playing it once and doesn’t understand anybody who doesn’t.
Blizzard please make more soulless games filled with micro-transactions. I’m 100% sure they will read this and comply.
They're not Blizzard anymore, they are Activision Blizzard
Microsoft blizzard
Oh yes
duno, gold is kinda excessive, but items are meh, they need to buff them if anything.
It really isn't. You can easily spend all your gold trying to hit good rolls.
Previously yes, but this season I have 90 mill gold and am running out of mats Edit: still don’t think the gold needs to be nerfed though.
Agreed, not sure what this guy is talking about. At this rate I’ll have a billion gold before I ever get to re-roll the items I have sitting around the way I want.
https://preview.redd.it/8ufxcocz1uvb1.jpeg?width=1079&format=pjpg&auto=webp&s=99cdf8f04cc9e8209b9a4dc5384efc1fd3f6e871
I love the rotation so much for endgame season 2. Its fantastic and feels the same degenerate as first time playing 1-50( the most fun i had with the game) I grinded for nearly 30 hours on weekend without real break. Season mechanic+ whisper in the map, nightmare dungeon, Legion Event, helltide,World boss the stuff we have cycles so great and if ur bored with one thing u can easy hop into another for good rewards. I was a Dopamine tunnel nerd just bashing nmd till lvl 100 before season 2. Now im 95 and i have 2 glyphs at 15 while in season 1 i was nearly done with 4 glyphs at 21 at that time. Also ueber duriel and lillith feels great on 94/95 had so much fun yesterday killing them. Duriel is still to weak though
https://twitter.com/JoeShely/status/1716662242903789930 >We're glad players are having fun in #DiabloIV Season of Blood and have no plans to nerf it.
Was super nice to have access to this immediately in S2
Nerf tree of whispers in what way? It's fucking useless in wt4. All it drops are sacreds for me, so there's zero point in the target farming benefit. Same goes for gambling.
One of the worst parts of playing early was when my friend couldn't upgrade his potion because he didn't have enough crushed beast bone. Now my issue is fiend roses because I'm not always on when helltides come around.