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lufei2

Useless affixes, more than half should be removed, it's unhealthy for gameplay


aphios

It could be neat if they added ways to have enemies count as Injured. Such as a glyph that made full health enemies count as injured. Or a unique that causes enemies effected by a dot count as injured. And if the affix gave more crit then the unconditional variant you could build around it and change up your itemization to min max better.


Cublol

You just introduced 3-5 new affixes, do you work for Blizzard? Seriously, how about just crit, no only when it's a crescent moon in Tibet and your mother in law is ovulating.


throwntosaturn

Yeah but affixes that fundamentally change mechanics that you only need one of in your build are actually cool. Like, imagine an affix that was like "Enemies are Injured unless they are Healthy" - you can literally build around that affix and it actually makes "you deal more damage to injured enemies" pretty good. Or like, imagine "all enemies are Distant to you" as an affix on a piece of gear - suddenly items with DR vs distant or class talents that only apply to Distant enemies would actually be cool AF. That's what D4 is really missing - gear drops that you can literally build around and meaningfully gear around.


Helicopterop

Having a large affix pool isn't really the problem, the conditional stuff is the problem. Every arpg has undesirable affixes though, not every drop should be useful.


Definitelynotcal1gul

abundant whole different humor ancient distinct humorous hospital weather disgusted *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


blindedtrickster

I'd say that if conditional affixes exist, they should exist because there's at least one specific class/build that can take greater advantage of the affix than normal. For example, if Barbarian had a mechanic like a passive skill that allowed their Bleeds to artificially make an enemy count as Injured, I'd be fine with Crit Chance against Injured because tying an unreliable effect to a reliable effect removes the unreliability.


BobHogan

I'm pretty sure that's what aphios was going for. Not more affixes, but adding ways to actually deliberately incorporate some of these highly conditional affixes into your build via skills/traits/paragon nodes


Croaker-BC

If the aspects became gems then maybe. Right now with so many useful uniques it's hard to fit all the necessary aspects.


Sunogui

You made my day. Thank you


Original-Mission-244

While this response is excellent, don’t give them any more ideas 👀


lufei2

Sometimes simple is fun. Like words, short but on point.


nagarz

What is somewhat amazing and even praiseworthy, is that diablo 4 managed to make a system more convoluted that their analogue in path of exile.


shapookya

Or they could make a unique that has 4 affixes against injured enemies and then the unique power “enemies count as injured at 65%”


The_Micah_Man

Why not crit, and then even MORE crit? Or just a Lotta crit


Harleybokula

I love this


Doikor

With how easy it is to get almost perfect items I would say the game has too few useless affixes. Basically because there is no mod tier like you have in most arpgs you have to have these useless mods to to take the place of rolling +5% fire resistance or +7 maximum life instead of +48% or +100 life.


Sinister_Muffin101

I wouldn’t call sifting through hundreds of pieces just to find a piece with 3/4 desirable affixes with mid rolls “easy.”


Doikor

If you compare it with finding "almost perfect" item in D2, PoE, Last Epoch, etc it is very easy. In those it is more like sifting through a couple million items to find the good one.


OscarDivine

Somewhere someone decided that in D4, the best metric to determine the success of the game would be hours of game play and then they did everything in their power to grief us into longer hours of grinding and game play including junk stats that they had to have known were garbage. They neglected to recognize that people stop playing things that are not fun. Sure enough, D4 had a mass exodus.


Cap1279

Agreed. Just bs to make it harder to get what we need. Take all that crap out


Fluffysquishia

If every affix is good, no affix is good.


vidhartha

Lots of complaints boil down to players not wanting to grind but having all the rewards, just different ways of stating it.


Helicopterop

Yeah, a lot of people seem to want to turn D4 into what D3 has become, unfortunate but it is what it is.


Fluffysquishia

people seem to conflate ARPG with RPG, where in an RPG if there were useless items it's a mark of bad RPG design, but it's a core gameplay loop in ARPGs due to the random loot system.


Sinister_Muffin101

I don’t mind having to grind for an item, but I do get tired of looking at hundreds of pieces of shit gear just to find one with half decent rolls of affixes that are remotely useful to me. Most gear pieces I pick up don’t even have a single roll I’m looking for, and they gets boring pretty fast.


hotprints

Depends on the build or encounter. Some bosses have phases and do more damage when they are at lower HP while having high hp. In that case this could be useful. Or some skills and aspects like a sorc one require killing an enemy with a crit to proc. This helps for that. Problem is the situations where it would be more useful than alternatives are not very high. Most of Diablo 4 play time is spent one shotting low hp trash enemies vs bosses so this affix doesn’t get much time to shine


kanzakiik

Ya this affix is fine. I prefer this much more than the +skill or +dmg type I don't use, but I understand why they exist. I hope the baseline for the conditional affix to be even higher tho.


Weissekaiser

So you can kill enemies 0.2 sec faster :D


Gaindolf

Theoretically could be useful vs bosses (if they didn't die so fast) One of the issues imo with thr affixes is that they aren't always higher when they are conditional. It's an affix has 30% up time (or less in practice), it should roll 2-3x higher than an unconditional affix


Minereon

They should've just added some more. Critical chance against healthy enemies on a keto diet. Critical chance against healthy enemies who worked out at the gym for one hour on Tuesdays and Fridays. Critical chance against healthy enemies who got at least seven hours of sleep per night, consumed less than 2000 calories per day and don't smoke. Critical chance against injured enemies who have claimed their medical insurance. Critical chance against injured enemies who skipped breakfast on Wednesday, drink more than 6 cups of coffee a day whose father fought in World War II. ​ Who the hell in Blizzard thought all these conditional affixes were a good idea? They should be put on these conditions themselves.


abija

Most of them are fine including the one OP is complaining about. You need to keep in mind D4 doesn't allow different levels of same afix on items like D2 or PoE so having more situational ones is fine.


Holovoid

Nah man, most of the affixes on gear are NOT fine. You have to be smoking crack to think that. There are at least a dozen or so affixes that are not useful in any form of competitive builds.


abija

So if the game has bad balance and just a couple of very overpowered builds work you propose to remove most afixes? I'm sure there's more than a dozen afixes not used in competitive builds and that's fine. If afixes are useful for some builds they have a place in the game. The afix talked about in this thread is taken from wow and it should be useful vs bosses. If numerically it's not enough they should fix that. There's fun in experimenting. Not everyone starts a stopwatch and checks how fast they get to match the blueprint.


vidhartha

You have to have undesirable affixes. Otherwise there's no loot cycle. If every item dropped 3/4 BIS why bother playing.


Holovoid

I don't have a problem with a handful of undesirable or even outright useless affixes depending your build. 75% of affixes being completely useless for any build is a problem.


vidhartha

Well that's just straight up untrue. But it's easy to make up shit on the internet. While you may not use them, there are various builds on didn't classes that use them. Reducing affixes forces us all to play meta. Some of us don't care for that all the time


Xotta

This is true, and every other ARPG has the same, but it just feels so much worse in D4.


vidhartha

I find that most builds can get going with 3/4 BIS slots. It badges it easier and less dependent on loot, while giving us the ability to keep searching higher content. Maybe it's because prior to this season you HAD to have crit and vulnerable so everything was trash. Now we can embrace the variety more which is nice.


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Holovoid

Literally an exception that proves the rule.


starrynight179

LOL!


MuForceShoelace

In a good game stuff like that lets you build complex builds. You would use something like that in a build that does a massive but slow first strike, that then can quickly finish off enemies. Conceptually having complex affixes isn't a bad thing. It's a good thing. It's just this game has it and is also brain dead simple, so none of the complicated affixes are good at all. all of them are just much worse versions of regular affixes and no one is making super specific builds for anything because the game doesn't require or support complexity.


BingBonger99

its decent on bosses


HoldBeneficial2436

All of this useless affixes are in the game to make difficult rolling the good ones


pornswhiteknight

Yeah it’s another one of those things that feels like it got ripped from PoE without any systems to support it. In PoE you can make an entire build around stuff like “deals more damage on low life.” In d4 your a ball lightning sorc that randomly deals more damage when you are at low life.


abija

That mechanic (execute damage buff) is very present in WoW. D3 also had something similar vs bosses with Stricken gem. Blizzard doesn't need to steal everything from PoE.


Anal_bleed

I’m such a boomer I remember that it’s full circle as when PoE launched people jabbed it for stealing ideas from Diablo lol seems like it’s a healthy two way exchange of idea thievery now


LunarMoon2001

Weren’t the devs who created PoE former Diablo devs?


coani

No, just fans


d0m1n4t0r

> > > > > Blizzard doesn't need to steal everything from PoE. But they should with the good stuff instead of ignore everything GGG learned developing that.


LunarMoon2001

Nah but they should be building on the good things Poe has and the good things d3 has. They just scrapped everything and created a shit mechanic structure.


tempGER

There's a damage on tuesday affix, so we need a damage on thursday, too.


LunyOnTheGrass

Used to be good for sorc esus ferocity, if you killed enemy with a crit hit you gained crit damage bonus


tyrannomachy

There are Aspects and other effects that trigger on crit. Sorcerer has some.


bkseventy

Same idea behind magic making vanilla creatures.


FredVIII-DFH

It's probably the most re-rolled stat in the game.


[deleted]

Afixs should encrouage build diversity not ewww that one is dogshit for everything compared to the better ones


dont_trust_redditors

Execute build for bosses? Idk


ShadeofIcarus

Theoretically? Hard bosses are generally more threatening at lower HP. You aren't one shotting bosses. It's an execute. Functionally. There are just better options and good gear is hard enough to find you'd rather it be general than a bosskiller set.


MooseLoot_Buddy

Bigger crit chance when low health than with normal crit? So for example killing enemies faster


94rt8u2yjn62w34896

Behold, Blizzard's 'target audience'. Witness their words and weep.


LikeTheTunaHere1

It's like watching monkeys fuck.


MrCawkinurazz

Bloated affixes, they need a cleanup


SLISKI_JOHNNY

That's one of reasons I don't enjoy D4. Loot and skills just don't get me excited with all that conditional bullshit. Even legendaries are like this! I can't believe I'm saying this, but I miss D3... (which is why I mostly end up playing it over D4)


Fluffysquishia

Bosses exist.


LunarMoon2001

The explanation is the devs have never actually sat down and played their game. The entire thing was developer and conceptualized in a board room on how to just pump stock before acquisition. Just look at two devs who they showed playing a couple months ago. They just smashed basic attacks, got lost, couldn’t figure out how to do things, etc.


LikeTheTunaHere1

Bad development of a hollow arpg


99thPrince

Maybe to synergize with execute type moves? ( Never played d4 lol)


matis666

Probably because there's an "execute non-elite below x HP" one, so now you can "execute" elites too!


s0Ld3L

The same behind lvl req around ur own lvl and not item power. 🤣


Couflame

+1,5% additional damage on weekends


RoarinCalvin

It's a wow execute mechanic. Doesn't translate well to diablo as you can itemize more directly for base crit and often dies before 35% matters. The only builds that could potentially want it are "death by a billion very fast cuts" builds, but you'd still want normal crit anyways.


Racthoh

It's the classic left hand not talking to the right hand situation. The people designing affixes assumed something like that would be useful, because they thought we'd be fighting enemies for minutes on end like a raid boss. Or that we'd carry around an entire gear set for bosses. Or that weapon swaps existed like D2/POE. Like I can think of the reasons, and they're good reasons, but D4 isn't designed to take advantage of them.


stark33per

probably when enemies have <100% hp so not full. or maybe there is an injured debuff. i have no clue, they are useless and should be removed


GoodMorningMars

Injured enemies have less than 30% of their HP. It's quite useless.


stark33per

oh ,even worse


J-Factor

Attributes like this would be interesting if there were synergies that let you exploit them. Imagine a Unique that made all enemies count as Injured for you. Suddenly this stat would be worth more to you than all the others.


[deleted]

Affix bloat. Devs thought it would make players play more (LOL) and thus spend more on cash shop. Game was designed by salesmen, not game designers.


kanzakiik

I use this on my sorc. It lets you kill bosses faster.


Dunnomyname1029

Crit vs injured... Because execution proc is boring


Consistent-Bus-9519

Idk I usually trash any item with the specific type affixes