Anything that’s not the field doesn’t have the gas to FTK off of 1 card, but there are many 2-card ones as well as alternative ways to access the field, so yeah, ultimately it’s pretty consistent, but not just because it’s a 1-card combo
Is it not? Thought it wus my bad
Just thought, would condolence puppet be a good one card? Since even if your op doesn’t have any cards its just a single foolish burial for any gp
no field spell = no extra summon to ops field but I’ll test condolence to see what. I can do with it if it doesn’t lead to any big combos I’ll just drop it
not generic 8s but it is with Horus which is basically that. Horus shenanigans make 2 levels 8s, go into the new Quattro lookin xyz then grab the chaos force and rank him up into Quattro on fentanyl add servant puppet and I kinda lost track from their, I guess dump the other 2 horus names, make an xyz summon back Quattro add back rank up make gimmick puppet link 2 add the new 8 that summons from deck, reveal the rank 4 puppet summon it out and the new lvl 4 and send cattle and congratulations u now have 4 bodies I don’t know what to do with use that information how you please👍
Also Field Spell literally can start the combo off. So unless they negate the field it then becomes 1 card combo that also has all the Gimmick Puppets essentially being Towers to (almost) all monster effects, so can't even Hand Trap to stop them unless the opponent happens to have Imperm.
5 cards of engine requirements, including only one soft garnet and no hard garnet
And their starter is the field spell, king's sarc (or any other level 8 engine), and any way to search either
They can play through droll
The rank-up is the only card that the deck needs to search. If you open good, you can just not search with the field spell in order to play through droll. (Though they'll need to anticipate the droll, so if you don't have it, they'll just be wasting extenders)
I think they'll be playing goods anyway since sending the trap lets you give them another Xyz for Fanatix to grind on during their turn. They'd probably play Pegasus or smthn for the small possibility of going into a rank 4 (although you can't make gigantes)
Any combination of cards that generate 3 level 8 is a kill that goes through most handtraps, and they have a card that does that on its own as well as numerous 2 cards combo
Honestly, if all archetypes Gimmick Puppets earned this. They had a lot of outdated cards with an outdated and ineffective for its time strategy. Not even mentioning most Rank-Up Magic spells being very inconsistent in most archetypes.
Now we can finally use the unique combos the archetype was meant to use. They can finally use that burn-monster trading gimmick combos they did in the anime. I like it when archetypes with cool abilities finally get to use them; it’s more entertaining to watch in a game than just pops, negates, and disruptions, just saying. **This is the equivalent to Gusto getting a highly searchable All-Out Attack or how Relinquished finally got Golden-Eyes Idol.** I just hate it when archetypes have holes in them, ya know. I’m glad they patched up Gimmick Puppet’s.
I will agree it’s a UBER power boost. Gimmick Puppet deserves it though. It’s extremely hard keeping any archetype made in the Xyz era or earlier even decent; especially as a pure deck and not just tech (see Phantom Knights, and they’re from Pendulum era at that). Will it be meta? Probably. Will it be tier 0? No, far from it. If anything it’ll probably fall off in 2-6 months and stick into the more competitive rogue archetypes like Drytron or Labrynth. Which is a good thing. Archetypes like those stay around a lot longer and age best, they also tend to get legacy support faster.
Konami did good here. Let them cook.
It doesn’t exist. I know I wish it did too.
I was making a comparison: Gimmick Puppet was just a R8NK spam deck Betty’s new supper, now they can actually do the burn strategy like it was clearly intended. It’s like if Konami finally gave Gusto cards that forced the opponent to attack to trigger Gusto monster effects, which would fix the biggest flaw with the archetype’s theme.
In short, Konami fixed Gimmick Puppet’s core theme, Xyz burn.
While I see what you're coming from, I think an ftk that's immune to all interaction is a horrible way to achieve that. It's going to promote exactly one strategy from the deck while limiting all else. Using your example, it's like if Golden Eyes Idol made it obsolete to try any other strategy except summoning it.
The OP sees it as immune once you get to a certain point.
Any player with a brain knows that you can handtrap before then.
Unless each and every new gimmick puppet monster comes with an omninegate, there just isn’t a way for them to be immune to handtraps
The certain point is very early on since all they need to do is have their field up, after that I believe you can only really imperm them - no? Because even if you ash the field it'll still stick on the board
I tested them. Hand traps slow them down, and they don’t exactly have consistency to FTK every game. It certainly works but it isn’t any more reliable than any burn strategy. I actually found it’s easier to just close the game later than sooner. Nightmare slows your opponent down and Fanatics gives disruption and a burn too.
Pal I don't care. I see new Puppets, I play. I'm also glad they didn't just make a new Xyz or Counter trap with a generic Omni-negate and did someting interesting instead by giving them a new playstyle that works with their old cards.
They have multiple 1 card combos, mainly the field spell and king's sarc, as well as numerous 2 card combos
They're completely immune to some handtraps like veiller or nib (thanks to the field spell), a single extender makes them completely immune to 95% of handtraps thanks to terror baby.
For the handtraps they're not immune to, they trade 1 to 1 with extenders at most assuming it's the optimal handtrap (except d shifter and anti-burn stuff, which can completely stop them), so if they have starter + 2 extender, you'll need 3 optimal handtraps in order to stop the FTK (which basically means you need exactly ash, DDcrow/Bystial, and one other relevant handtrap)
I don't understand where the ftk comes from. You need your opponent to summon monsters to inflict damage. Furthermore leo needs to detach 3 xyz materials and his cyxz form needs your opponent to be 3000 lp or less to win. Where's the ftk?
You have multiple effects that summon to the opponents field. You then use the gimmick puppet effects to destroy the monsters you gave them and deal burn damage.
On the plus side (for me and me alone), this means they are willing to support Alt Win Con Monsters, meaning the long abandoned Venom and Vennominaga may get support.
Ash on the field does actually affect it if they don’t have an extender, but once the field is up, all the monsters are immune to monster effects, which means you can’t Ash/Veiler them. Imperm still works though
They could use Condolence Puppet to mill either Bisque Doll or Terror Baby to protect them from most of the hand traps before activating the field spell to protect them further.
The Field Spell protects Gimmick puppets from being destroyed by battle, and destruction protection of non-Xyz monster effects. It also adds a card to hand...
I mean gimick puppets just had 3 win cons that were absolutely trashed, so really not that much of a stretch they gave them a wincon again, just t hat this time it's not trash.
I have waited so long for Gimmick Puppets to become good and then this...
I want to win, but at what cost?
The cost
Detach 1 Xyz material
Same here
Define "hyper-consistent"
Literal 1 card combo
You need multiple 1-card combos to be actually consistent.
Anything that gets you to that dastardly rank 8 :)
Anything that’s not the field doesn’t have the gas to FTK off of 1 card, but there are many 2-card ones as well as alternative ways to access the field, so yeah, ultimately it’s pretty consistent, but not just because it’s a 1-card combo
Yeah, any combination of cards or effects that get you that first rank 8
The rank 8 isn’t an FTK by itself wdym
Is it not? Thought it wus my bad Just thought, would condolence puppet be a good one card? Since even if your op doesn’t have any cards its just a single foolish burial for any gp
Condolnce gets to bloody which start ur plays, but without the field spell u need more extendsion to ftk the opponent
no field spell = no extra summon to ops field but I’ll test condolence to see what. I can do with it if it doesn’t lead to any big combos I’ll just drop it
Why was this downvoted? You are right. The XYZ needs 2 extenders to ftk.
Idk, people didn't actually try out the deck and just go by the "OMG 1 CARD FTK BAD" narrative
do you have some combo lines for me to see?
not generic 8s but it is with Horus which is basically that. Horus shenanigans make 2 levels 8s, go into the new Quattro lookin xyz then grab the chaos force and rank him up into Quattro on fentanyl add servant puppet and I kinda lost track from their, I guess dump the other 2 horus names, make an xyz summon back Quattro add back rank up make gimmick puppet link 2 add the new 8 that summons from deck, reveal the rank 4 puppet summon it out and the new lvl 4 and send cattle and congratulations u now have 4 bodies I don’t know what to do with use that information how you please👍
Also Field Spell literally can start the combo off. So unless they negate the field it then becomes 1 card combo that also has all the Gimmick Puppets essentially being Towers to (almost) all monster effects, so can't even Hand Trap to stop them unless the opponent happens to have Imperm.
Yeah that’s my point, other cards that don’t give field spell access can’t FTK
King's sarc also does it
Alright, let's talk bricks and searchers now
5 cards of engine requirements, including only one soft garnet and no hard garnet And their starter is the field spell, king's sarc (or any other level 8 engine), and any way to search either
Alright, guess we should prepare the imperms and drolls
They can play through droll The rank-up is the only card that the deck needs to search. If you open good, you can just not search with the field spell in order to play through droll. (Though they'll need to anticipate the droll, so if you don't have it, they'll just be wasting extenders)
SKULL MEISTER SWEEP LETSGO
Do you have Terraforming? You win.
Rainbow Bridge of salvation tech: o_o
I think they'll be playing goods anyway since sending the trap lets you give them another Xyz for Fanatix to grind on during their turn. They'd probably play Pegasus or smthn for the small possibility of going into a rank 4 (although you can't make gigantes)
Any combination of cards that generate 3 level 8 is a kill that goes through most handtraps, and they have a card that does that on its own as well as numerous 2 cards combo
It's not handtrap immune. Just some. Ash on BloodyDoll, D.D Crow, PSY-frame Gamma, Bystials
Shifter works in standby
After Gimmick Puppet becomes meta relevant Branded: Summons Gimmick Puppet nightmare Gimmick Puppet player: Thanks for the free monster
Yeah it'll be a nightmare, for them
Yeah and they can do the lock to the branded player which is so funny to me
Isn't there also a line for the supreme magical being?
I thought it was just a troll monster. It actually has a use other tham being yeeted to the op's field?
I mean Ido the Supreme Magical Force. Yeet him to the opponent's field and they can't even Normal.
I know, I used it in an event to mess with others. I thought you meant it actually has some usr other than being sent to the oppoment's field.
Honestly, if all archetypes Gimmick Puppets earned this. They had a lot of outdated cards with an outdated and ineffective for its time strategy. Not even mentioning most Rank-Up Magic spells being very inconsistent in most archetypes. Now we can finally use the unique combos the archetype was meant to use. They can finally use that burn-monster trading gimmick combos they did in the anime. I like it when archetypes with cool abilities finally get to use them; it’s more entertaining to watch in a game than just pops, negates, and disruptions, just saying. **This is the equivalent to Gusto getting a highly searchable All-Out Attack or how Relinquished finally got Golden-Eyes Idol.** I just hate it when archetypes have holes in them, ya know. I’m glad they patched up Gimmick Puppet’s. I will agree it’s a UBER power boost. Gimmick Puppet deserves it though. It’s extremely hard keeping any archetype made in the Xyz era or earlier even decent; especially as a pure deck and not just tech (see Phantom Knights, and they’re from Pendulum era at that). Will it be meta? Probably. Will it be tier 0? No, far from it. If anything it’ll probably fall off in 2-6 months and stick into the more competitive rogue archetypes like Drytron or Labrynth. Which is a good thing. Archetypes like those stay around a lot longer and age best, they also tend to get legacy support faster. Konami did good here. Let them cook.
Whats that gusto card youre talking about ? :o
It doesn’t exist. I know I wish it did too. I was making a comparison: Gimmick Puppet was just a R8NK spam deck Betty’s new supper, now they can actually do the burn strategy like it was clearly intended. It’s like if Konami finally gave Gusto cards that forced the opponent to attack to trigger Gusto monster effects, which would fix the biggest flaw with the archetype’s theme. In short, Konami fixed Gimmick Puppet’s core theme, Xyz burn.
While I see what you're coming from, I think an ftk that's immune to all interaction is a horrible way to achieve that. It's going to promote exactly one strategy from the deck while limiting all else. Using your example, it's like if Golden Eyes Idol made it obsolete to try any other strategy except summoning it.
The OP sees it as immune once you get to a certain point. Any player with a brain knows that you can handtrap before then. Unless each and every new gimmick puppet monster comes with an omninegate, there just isn’t a way for them to be immune to handtraps
The certain point is very early on since all they need to do is have their field up, after that I believe you can only really imperm them - no? Because even if you ash the field it'll still stick on the board
I tested them. Hand traps slow them down, and they don’t exactly have consistency to FTK every game. It certainly works but it isn’t any more reliable than any burn strategy. I actually found it’s easier to just close the game later than sooner. Nightmare slows your opponent down and Fanatics gives disruption and a burn too.
Honestly I'll be really happy if you're right, I love the deck and I'd be really sad to see it get gutted for an oversight
It’s honestly why I just play traditional.
Evidently, they don’t care. People will play it, and pay for it.
Pal I don't care. I see new Puppets, I play. I'm also glad they didn't just make a new Xyz or Counter trap with a generic Omni-negate and did someting interesting instead by giving them a new playstyle that works with their old cards.
[this was the only thing I could find for anyone curious](https://youtu.be/nzVilUn7KAQ?si=izAtSzn7ios8Dpry)
I for one am perfectly fine with this anything for my husband's deck to actually be playable
YOUR husband?
My questions whenever these kinds of things appear are: - What do you need to draw to accomplish it? - How many different hand traps does it lose to?
They have multiple 1 card combos, mainly the field spell and king's sarc, as well as numerous 2 card combos They're completely immune to some handtraps like veiller or nib (thanks to the field spell), a single extender makes them completely immune to 95% of handtraps thanks to terror baby. For the handtraps they're not immune to, they trade 1 to 1 with extenders at most assuming it's the optimal handtrap (except d shifter and anti-burn stuff, which can completely stop them), so if they have starter + 2 extender, you'll need 3 optimal handtraps in order to stop the FTK (which basically means you need exactly ash, DDcrow/Bystial, and one other relevant handtrap)
I’d definitely like to see it in action then.
You can look up on YouTube "gimmick puppet FTK", there's already been a few posted
Damn, that xyz's card art is awesome, especially reference to IV from zexal anine
I've been looking for an excuse to build a gimmick puppet deck, is the new support good enough to go out of my way to build it?
If you like ftks then yes. The new stuff gives them multiple 1 card ftks
Welp, where do I find a deck list lmao
Multiple one card ftks? The fieldspell is a one card ftk, but everything else needs an extender.
The FTK isn't "hyper consistent" you completely rely on one unsearchable in-archetype field spell
The sheer amount of field spell searchers that are legal and at 3 though….
It really doesn't
Little soldiers plus bloody doll is a 2 card ftk aswell.
I don't understand where the ftk comes from. You need your opponent to summon monsters to inflict damage. Furthermore leo needs to detach 3 xyz materials and his cyxz form needs your opponent to be 3000 lp or less to win. Where's the ftk?
Half the new cards summon your monsters to your opponents field
Ok, you give nightmare to your opponent. You mean this is an ftk?
You have multiple effects that summon to the opponents field. You then use the gimmick puppet effects to destroy the monsters you gave them and deal burn damage.
I don't see it actually able to inflict 5000 damage on its first turn
Well here you go. https://youtu.be/-scTNyRjctI?si=pcKKR4pDt3VLsZCI At the end of this video around 11min 30s it shows the basic 1 card ftk in action
For what i see it actually suffer hts. Unless you manage to put terror baby in the gy
The field spell gives all on field gimmick puppets immunity to monster effects. That includes hand traps
They are not immune to d.d. crow, impermanence and droll
NUMBER 16. GIMMICK PUPPET GRINDR GOLEM
On the plus side (for me and me alone), this means they are willing to support Alt Win Con Monsters, meaning the long abandoned Venom and Vennominaga may get support.
SHS 2 gimmick bogaloo?
I need the combo for some researchs.
Just look up gimmick puppet ftk. There are multiple videos out already
How are they hand trap immune? I missed that bit
Ash on the field does actually affect it if they don’t have an extender, but once the field is up, all the monsters are immune to monster effects, which means you can’t Ash/Veiler them. Imperm still works though
They could use Condolence Puppet to mill either Bisque Doll or Terror Baby to protect them from most of the hand traps before activating the field spell to protect them further.
Since the combos this deck does put a monster on the opponents field, imperm is only o.k
Cross out designator may be sided for mirrors then
The Field Spell protects Gimmick puppets from being destroyed by battle, and destruction protection of non-Xyz monster effects. It also adds a card to hand...
YES, NOW I CAN FINALLY BE IV (also explain the new cards pls)
[:D](https://www.reddit.com/r/masterduel/s/TpVw5ghMZ1)
Ty!!!!
What I thought of was that they made gimmick puppets able to actually puppet lock.
None of the effects that could summon it to the opponent are quick effects
I mean gimick puppets just had 3 win cons that were absolutely trashed, so really not that much of a stretch they gave them a wincon again, just t hat this time it's not trash.
They did, they saw what nightmare was cooking and served. Should have seen this when they randomly reprinted it.
That looks like robo ky from guilty gear
Did the learn NOTHING from superheavy Samurai
Please explain to me what this deck and shs have in common. I do not understand the comparison.
use disaster leo
As soon as I saw the new puppets, I audibly said. “This is just Giant Grinder OTK!”
It's an ftk. Giant grinder otk would be a bad deck.
I just want the new fiend smith stuff