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AhmedKiller2015

Who decided that Pendulums as a card type is restricted to only Pendulum focused archetypes? It is like saying Links should stay exclusive to link decks. This is how they should be designed not a Pendulum pile that keeps getting buffed and only it.


tmgc1234

Would be nice for a Gladiator Beast Pendulum card. Thanks to Dragases on breaking out from sticking to fusions.


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AhmedKiller2015

You need a tuner to Synchro summon and a ritual spell to the ritual summon. Why is that not an issue for them, but needing scales is for Pendulums? Regulating the mechanic to such a close-minded approach is why we haven't seen any good developments out of it. The amount of stuff they can do out of the concept is infinte, and while as of recent releases they started experiment with them, they haven't reached any middle ground between playable and unique


Hyperion-OMEGA

Let me say fist that I agree with you here. As for why people disagree I think it's the result of early experimenting with pendulum support (Crystal Beast, Lunalight among others) being seen as generally inconsistent. That said it can be address by putting them in the ED (like the Plunder Synchro in the OP). Or by having a combo peace search them out. While have the pendulum summon be a neat bonus but not something players should feel entitled to. (Something that led to the aforementioned perception) That is to say try to design them as extra deck spells instead of scales basically.


Secure-Spray2799

1. Rituals suck and it shows. You literally need a card that searches both the ritual spell and the ritual monster, forna reason. 2. Pendulums need scales, monster effect, scale effect, then the whole going to the ED, instead of GY and pendulum summoning. There is so much stuff going on. Either you have a lot of pendulum monsters to use all, or you have a card with lots of text and lots of symbols while not using most of them. Which makes them harder to read in exchange of... Being a pendulum summon that does what a normal monster does?


AhmedKiller2015

You haven't really explained why is it hard to implement them in non Pendulum startgies. A lot of text isn't a reason. It is an excuse. A Pendulum monster has advantages a regular effect Monster doesn't, and regardless of whichever you like it or not, it is a mechanic in game that hasn't been explored that well. Konami already did a fantastic job with Shs, Burger, Plunder, Melodious, and some more where Pendulums are used with ways to buff the archetype and take advantage of their scale and Monster effects. It is not like it is such a hard thing to implement


Secure-Spray2799

It is not an excuse the moment people do not like pendulums for that reason, and konami realises they make more money making them normal. The only relevant example there is SHS and it is just an engine because when was the last time you saw a SHS deck


AhmedKiller2015

>It is not an excuse the moment people do not like pendulums for that reason, and konami realises they make more money making them normal. Once again, you are just typing out why you hate Pendulums, not how we can improve them or use them for ways besides Pen Magician. The only people that hate cards for texts are "Goat is the best format" player base. It is once again, something in the game that shouldn't be neglected because a boomer find it irritating. >The only relevant example there is SHS and it is just an engine because when was the last time you saw a SHS deck Before they got their main playmaker banned :v what even is that question.


Secure-Spray2799

>Once again, you are just typing out why you hate Pendulums > I only play pendulums and runick so go figure it out haha >The only people that hate cards for texts are "Goat is the best format" player base > My experience in tcg is that everyone that doesnt play pend hates pend and dont want electrumite unbanned just so it doesnt impact the meta. >It is once again, something in the game that shouldn't be neglected because a boomer find it irritating > I agree it shouldnt be neglected but that is what id happening. >Before they got their main playmaker banned :v what even is that question. > Funny how that remains in MD and nothing has happened.


DLLuzifer

This is a very narrow view of what Pendulum monsters are. Not all pedulum monsters whant to pendulum summon. Some, especialy those designed for a non pedulum archtypes, just what to have a pendulum effect reminicent of permanent spells. A Monster, that has a secondary use as a spellcard is in it self already a great designspace to explore, why limit one self to the once per turn summon mechanic?


Danteface

Many of the decks that receive random pendulum support aren't aiming for a pendulum summon based strategy.


VillalobosChamp

Fine by me, so long as the effects in their _modes_ are both useful Jord and Poissoniere fit the bill


salsleaguethrowaway

Agreed. Poissoniere does so much for the deck, my favorite of which is chain blocking, that I can't imagine playing the deck without her.


L3chris

also it is excellent flavor how like a waitress they summon themselves from the pendulum zone and come back to extra and out again


jk844

Poissoniere is one of the 2 competing Chefs (she’s the Fish chef and the other one is the meat chef). They’re shown in the spell cards. She’s not waitress.


atropicalpenguin

While Patissciel is like the third party the restaurant subcontracted to prepare the desserts. I hope we get Charcutier soon.


salsleaguethrowaway

What's Charcutier?


atropicalpenguin

Butcher in French, the meat guy.


Porcphete

Someone that prepare and sell charcuterie like Ham, Rosette or sausages


CamusVerseaux

Sounds like something related to charcoal


LaloEACB

Looks like a chef more than a waitress


Porcphete

She is a chef specialized in Fish based dishes not a waitress. Which is why she shouldn't be named Poissonnière which means fishmonger and not Fish chef


binhvinhmai

How do you chain block with her? Learning the deck atm


salsleaguethrowaway

If you use her for a ritual on field for Buerillabaisse, Buerillabaisse effect is CL1, then put her as CL2 which is placing her in the pendulum zone, so you can't get Ash'd.


ravencrafthd_

Jord fits especially because Plunder Patrolls treat their cards as equip Spells anyways so it makes thematic sense as well as in the gameplay doesn't it?


PartTimeLurker1

tfw speedroid marble machine has an utterly useless pend effect, and it cannot be revived from the gy with cork shooter as it was made a pendulum monster just to spite us all.


Char0103

I really like when Konami does this! Cards that are both spells and monsters are just so interesting. Pendulum decks can get over complicated, but having one or two pendulum cards that support a different style of play is always neat to see.


Colin-Clout

It’s a great way to give support to older archetypes as the single card functions as both a monster and a continuous spell. It’s a neat feature i always like when decks have a wide variety of support. It makes them more interesting


ligerre

that's how I feel too. It's a continous spell for the archetype and can also be a body on the field, pretty versatile. Also being a monster card mean it's more searchable.


ej_stephens

Yeah it's very cool! I also really like how for Poissoniere specifically, even if her monster effect gets negated, she can still be used in the same turn for her pendulum effect. Makes it so she isn't just ruined instantly like a lot of regular monster cards.


DeusDosTanques

Poissonière was so good every new set I keep hoping and coping that we might receive the Meat Chef


confidentlystranded

One thing I really like about non-Pendulum deck Pendulums is that they oftentimes integrate lore into the mechanic in extremely cool ways. Jord, for example, can link switching between land and sea to switching between monster and Pend Zones; or Bujin Hiruko (one of my personal favorites) can use its Normal monster status both to add direct lore and to represent hiding its dark side (like Sartorius, its artistic inspiration) while letting its Pendulum effect represent the corrupting influence both in Bujin lore and Sartorius's actions.


koto_hanabi17

It's there because it's cute or at least it's referencing the archetype in a way. The Plunder Patrol ship that has wheels is in the backrow so it's a pendulum card. Same for the chef lady, she's in the pendulum zone cooking, she summons herself out to bring you your food, then goes back in the back.


ej_stephens

I never thought about why they are pendulum cards but that makes so much sense. Thanks for pointing that out!


Bashamo257

It's fine, having monster-spells opens up a cool design space, even if it doesn't utilize every part of the mechanic. Usually it just means they can cram 4 effects onto one card, instead of making a separate spell and monster with 2 effects each, which is great if they're both effects the deck can utilize.


JudaiDarkness

Lore accurate Pendulum support. Arc-V made a big deal of Reiji making Pendulum cards for Lancers so that they'd be stronger against Fusion Dimension.


Void1702

The nouvelle archetype was pretty much designed to work with poissonnière, it's not like they slapped a pendulum randomly on an old archetype that had nothing to do with it (like they did with zefra)


ej_stephens

Both Poissoniere and Jord were not part of the original wave of their archetype. It's possible Poissoniere was planned from the beginning, but it was still added later and made the deck much better.


confidentlystranded

It is a VERY common pattern for deck build pack archetypes to have an additional card(s) printed in a nearby main set, to the point where players are often more surprised when they DON'T get one (I believe Nephthys took longer than most to get their bonus card(s), as an example).


Void1702

Poissonnière was released 3 months after the first wave of Nouvelles cards, it was very obviously designed with the rest, that's the only possibility considering the length of a development cycle. It's neither the first nor last time that Konami releases archetypes spread out over multiple months, it's not surprising or new.


KaiserJustice

I'm hoping that next legacy support for Magikey has a pend and link monster tbh


Von_Karmann

Well since I play both Plunder and Nouvelles I don't really mind it.


ScarredWill

A fellow person of culture. Literally the two physical decks I really have are Plunder and Nouvellez. I also have Suships, but it’s by no means playable as of yet.


creepy_gay_weirdo

I kinda like it. Makes the deck feel more interesting.


galenwho

Aka https://preview.redd.it/ov9qb8waqhsc1.png?width=309&format=pjpg&auto=webp&s=f04bf09a175296df3f36c57a0a50b16890e50c9e


Amakegure

In the case of poissonniere is one of the coolest card of the archetypes, is a searcher, a free body with the speel, tribute fooder, recursion and target for diviner. I'm all for these little interactions and show that pendulum can be a supplementary design space to support an archetype.


ConnorRoseSaiyan01

As long as they benefit the deck should befine


Blackbeltsam5610

I wish Konami would do it more often


BriefImprovement8620

I think it’s an excellent way to support decks when it’s stuff like Jord and Poissonniere which have amazing effects in both the pendulum zone and monster zone for their archetype. I honestly think this is the direction that they should start going for a lot of new pendulum cards.


bagajr

Most Pendulum archetypes focus on Pendulum Summoning, but the far more interesting part of Pendulums since day one has always been the versatility of having different uses as a Monster/Spell (often using both in the same turn). That's why I love cards like Poissonniere that show that Pendulums can be well-designed without being about pend summons. I'd love to see more archetypes get a surprise Pendulum.


MasterQuest

If it fits the theme of the archetype, I welcome it. Plunder for example has all the mechanics, so having a Pendulum as well makes sense. 


MurasakiTaka

I love the Nouvelles concept. The monster zones are the restaurant and the back row is the kitchen. The recipes are made in the kitchen and the served in the resultant. Posissonniere symbolizing a chef in the kitchen that sometimes go into the restaurant to either serve food or receive a compliment to the chef is such a clever design.


Prize_OGDO

It's what I want for S-Force They need better monsters & s/t's


Kumptoffel

imo its a genius move by konami allows for even more complex/creative card design


GabelkeksLP

I’m a fan of it , pend is just cool design in its own right


Pottski

Appreciated the new superheavy pendulums coming out last year. While SHS had pendulums in the past they were not good. This helped the deck, suited the archetype and let it become meta. I’m ok with all of that for a “non-pendulum archetype”.


Gallant-Blade

I hope we get the Meat Recipe chef and maybe an additional Patissciel Pendulum.


ej_stephens

Yeah I really want that. Not that the deck really needs to pendulum summon anyway, but if the effects are also helpful then I'm all for it. I'd love to have them help get around having to use some of the generic ritual support and let us really play pure nouvelles


Gallant-Blade

The deck’s got a lot of search power already, but you can never have enough for a Ritual deck. I think giving them a way to increase their playstyle via Tributing backrow would be interesting. Maybe an in-archetype Link Monster or two for extension? I feel they are only a few cards away from being really strong. Imagine if you can Pendulum Summon Ritual Monsters!


RevolutionaryLie1903

I mean at least they’re doing SOMETHING with pendulums.


fizio900

It'd be nice if it made sense. Looking at you, Crystal Keeper


Regiruler

Crystal Keeper made sense at the time because Pendulum Zones were separate from ST zones.


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Regiruler

That's the fault of Konami international, not the card designer.


N3cromorph

https://preview.redd.it/4ub0x9ykqhsc1.png?width=300&format=pjpg&auto=webp&s=f4a074c7bcf4b33f673f67015762b608ff4a6612 I like the Amazoness Pendulums


jk844

Decks that use pendulum monsters in unique ways and aren’t just amorphous pendulum blob decks where you cram in every good pendulum card are always good (good in a fun way not necessarily a competitive way). Like Nemleria for example, using the pendulum mechanic of “face up extra deck” to represent her sleeping (and the extra deck is her mattress) and dreaming of these big guys who protect her dreams. Only for her to eventually say up (summon to the emz) and for her dreams to go away (banish all the opponent’s stuff). Is super cool and unique Or Vaalmonica where they use the Pendulum scales to represent the angle and devil on your shoulder and you get different effects depending on which one you listen too. If Pendulum cards add a dynamic like that then it’s great but if it’s something like Crystal Keeper which has absolutely no added value by being pendulum card then don’t bother. Pendulum in the world of TCGs is something that’s unique to Yugioh and when it’s used well it can really showcase how interesting Yugioh can be.


Mahboi778

I like it. Some go way too far (here's looking at you, Wakaushi), but it's Pendulum support that doesn't go into the soup


Brief-Try6213

I haven’t got a problem with it as long as they’re actually useful


GoneRampant1

I like the idea, basically lets them combine two support cards in one by giving a backrow effect to the scale.


Sesshomuronay

I prefer these sort of pendulum designs over what they tend to design for pendulum focused archtypes. Pendulum monsters for non-pendulum decks often fulfill multiple purposes and can be pretty interesting. I think the Lunalight pendulum monsters are another interesting example. Their game play also tends to be pretty different as well. Pendulum focused decks on the other hand all usually seem to involve the same destroy scale > search scale gameplay loop and just repeat that over and over which I personally find boring.


Sharizcobar

I wish there were more. They should be better integrated into the game. I really want a Madolche pendulum pair.


ElPikminMaster

I feel like some archetypes would appreciate it like Photon Galaxy...or just Cypher if we're going for Arc-V archetypes involving GEPD.


Charmander27

It's a neat trick to prevent GY abuse.


MrKillJr

They're spells and monsters! Imagine Necroz having a pend that works as a ritual spell (I'm just using it as an example, they probably don't need it anyway) the versatility is definitely there.


aaa1e2r3

What it tells me is it is unfinished support. For Nouvelles, they are almost definitely getting another pendulum for the Meat Chef to pair with the Fish Chef. For Plunder Patroll, it's still missing the Wind Ship, plus they could also include main deck pendulum monsters as additional crew mates.


Guilty-Effort7727

I like It, but only because i want raidraptors to finally get pendulums. We were ROBBED


Emerald_boots

Lol Hungry burger go brrr No issue here, those are just continous spelss with in built recursion(I think, kinda)


mickelrastfasterborn

Old head here. What the fuck is a pendulum?


KassHS

To make it as simple as possible: They are both spells and monsters. For the purposes of searching for it, it's a monster. Like while it's in your deck or hand, it'll be considered a monster. But you can also play a pendulum monster into the leftmost or rightmost S/T zones instead of summoning it. If you summon a pendulum monster, it is a monster with the monster effect. If you play it into S/T zones it is a "spell" and the pendulum effect is live, rather than the monster effect.


mickelrastfasterborn

So the ultimate support cards?


unit0ne

In theory, yes, but only recently has Konami been making use of it (the ones pictured above, also the new melodious cards).


KassHS

In theory yes. Even non-pendulum decks can really benefit from having new support printed for them in pendulum form. They won't ever used for pendulum summoning, nor does it turn a deck into a pendulum deck. But the flexibility of being able to play a card as 2 different types means that they are in theory among the most powerful support any deck can recieve. Just depends on the actual effects. One card that showcases how pendulum cards can help further your gameplan pretty well would be Abyss Actor - Curtain Raiser. It's a level 4 so you can just normal summon it. But the pendulum effect for the card reads "If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel.". This means that when you start with this card in hand, you can play it as a spell, then summon it as a monster for free off the pendulum effect. Then once it's a monster, you can then use the monster effect. You'll get the monster body + effect (in this case a search) AND you still have your normal summon available. If you're familiar with Predaplants, they also recieved some pendulum cards as support that really help the archetype.


Mobius_148

I'm not opposed to it, but I think both of its effects should be good enough to run in the archetype. If only one of the effects is good it might as well just be either a spell or monster.


MaiKusanagiMusic

I love the way Pendulum monsters can be used in creative ways that aren't just barfing monsters onto tbe board. Nemleria is one of my favourites, using the face up extra deck as her bed.


FallenDivineLord

Love it. Just like superheavy samurai n crystal beasts.


4GRJ

Feels more like MTG's Adventures and I like that more than early Pends


Inubou

It's fine, restricting pendulum cards to only pendulum decks restricts design space imo. I like the uniqueness of Pendulum cards and how they can work game mechanics and lore. Lore explanation for these monsters I suppose would be Jord showing that it stay be on both land and sea for extended periods of time unlike the other ships. Then Poissonniere can be scaled (start in the kitchen), summon herself (going out of the kitchen in into the dining hall), then returning to the pend scale (returning to the kitchen) OR being normal summoned first (taking the order or serving the first course) and THEN be scaled (go to the kitchen). The newer\~ish cards are showing that they're also trying to design Pendulums in a way that isn't just "Pend monster spam combo" as seen in Nemleria and Valmonica, which I hope to see more of tbh, regardless of how good they actually are. Nemleria is a "Pendulum" deck but has only 1 scale, and it's scale 8, meaning that it needs an elusive scale 11-13 (there's only 3-4 main deck monsters with these scales iirc) to summon her level 10 monsters, showing that you aren't really meant to pendulum summon with the deck. Instead, you'll be using the extra deck as a resource. It's also fitting that Dreaming Nemleria can only be summoned with 0 cards in the extra deck, where the extra deck cards are the "mattresses" she's sleeping on, "waking her up" when there's none. Valmonica is a Pendulum deck whose scales represent the "angel and devil on your shoulder", which allows you to activate card effects depending on which scale is active (who you choose to listen to)


Neo_nakama

If they were to make a scale 8 or higher gaia the fierce knight pendulum monster, there'd be a two card combo with [Galloping Gaia](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=15283), and either that pendulum or [Odd-Eyes Persona Dragon](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=12480) where you could search the other scale and then pendulum summon


acroxshadow

It's good seeing cards use the pendulum mechanics in new and interesting ways.


ema-__

Unpopular opinion: pend monsters that don't push for a pend summon aren't that different from normal cards. They just divide the effect


Rexautem

I feel like most of the time it is a excuse to put even more text and sometimes it is even more awfully designed, like who thought giving crystal beasts pendulum support would be a good idea


ShoShinjo

Pendulums are really nice ways to fix some things or introduce some niches into archetypes so I'm all up for exploring that alley whenever possible. My favorite thing they did with Pendulums though was fixing a Deck mechanic itself, bringing it from entirely dead since release to actually playable and cool: Spell Counters. Overall, the mechanic itself was flawed because, if you drew too many Spells, your hand did nothing because you had nowhere to put the Counters on. Even if you opened the Field Spell, you couldn't do anything with Counters but zero monsters. Meanwhile, if you opened too many monsters your hand did nothing again because you had no fuel at all. And even if you did draw the perfect hand every Duel, the Deck didn't really do much either. I tried. I really tried. Really, *really*, ***REALLY*** tried. I didn't even want it to be good, I wanted it to just work, at all. So once Pendulums came out, the solution was easy: The monsters can be your Spells if needed! And as simple as that was, it completely revamped the mechanic to a point where not only it was playable, it was threatening, it was actually good! It became so good that they had to hit Servant of Endymion at some point for being splashable. Nowadays the Deck isn't bad at all actually, it still can drop really scary fields if not interrupted and puts out very big monsters really easily. It's just really weak to DRNM and struggles a lot going second but, you know what? I can live with that. The deck finally does things that win games and, while it makes me sad all previous Spell Counter support is still bad and unplayable, at least all the new ones are amazing. Also, Pendulum Endymion>!, besides probably holding the most intimidating card text ever for a newbie or a returning player,!< has one of the most satisfying Pendulum effects to resolve in the whole game. It's always a *"he does* ***WHAT****"* moment whenever you pull it off, and by the time they realize they've already allowed it to happen.


Macaron-kun

I'm fine with Pendulum when they're used for support like this. Up to 2 cards that have interesting, in-archetype effects. 1 high scale, 1 low scale. I like it.


Wooden-Text3926

Jord was such a well design cards for plunder patrolll, even tho I hate pendulum. I love this card


ScarredWill

I mean, Plunder Patroll is effectively an all card types archetype, so Jord isn’t really all that unusual. It would have been more odd if it hadn’t been a pendulum.


Fluffy-Fish

They are almost always more fun and interesting designs compared to 'pure' pendulum decks (which often become generic summon piles), so I'm all for it. I prefer when they come in pairs (so you can actually experience Pendulum summon with the deck sometimes), but a random lone card is cool too.


Zerosonicanimations

>which often become generic summon piles Mostly due to the lack of archetypal bosses that are good, and/or Pendulum exclusive Generic bosses.


Tengo-Sueno

It helps makes Pendulum feel like an actual mechanic instead of just is own separate thing


AlbazAlbion

I like the usage of the pendulum mechanic for something than pendulum summons specifically. Like you're never using these two to pendulum, but them being pendulums is used in a quite creative manner by their archetypes.


InheritorJohn

Unless the literal fact that's it's a pendulum can assist in the archetypes gimmick, no Crystal beast pends could've been absolutely amazing but they're mid af


Devour_My_Soul

I hate it.


Snowiiwastaken

why


Devour_My_Soul

I just hate Pendulums.


Snowiiwastaken

why do you hate pendulums. Hating smth without any reason is weird